Cesium Tiles for High-realism Simulation and Comparing SLAM Results in Corresponding Virtual and Real-world Environments
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Abstract (arXiv)
This article discusses the use of a simulated environment to predict algorithm results in the real world. Simulators are crucial in allowing researchers to test algorithms, sensor integration, and navigation systems without deploying expensive hardware. This article examines how the AirSim simulator, Unreal Engine, and Cesium plugin can be used to generate simulated digital twin models of real-world locations. Several technical challenges in completing the analysis are discussed and the technical solutions are detailed in this article. Work investigates how to assess mapping results for a real-life experiment using Cesium Tiles provided by digital twins of the experimental location. This is accompanied by a description of a process for duplicating real-world flights in simulation. The performance of these methods is evaluated by analyzing real-life and experimental image telemetry with the Direct Sparse Odometry (DSO) mapping algorithm. Results indicate that Cesium Tiles environments can provide highly accurate models of ground truth geometry after careful alignment. Further, results from real-life and simulated telemetry analysis indicate that the virtual simulation results accurately predict real-life results. Findings indicate that the algorithm results in real life and in the simulated duplicate exhibited a high degree of similarity. This indicates that the use of Cesium Tiles environments as a virtual digital twin for real-life experiments will provide representative results for such algorithms. The impact of this can be significant, potentially allowing expansive virtual testing of robotic systems at specific deployment locations to develop solutions that are tailored to the environment and potentially outperforming solutions meant to work in completely generic environments.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 6 of its 18 references that are in the map. First posted on arXiv 15 Jan 2024.
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6 of 18 references.
References · 6
- 2017AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehiclescited by 517
- 2016Direct Sparse Odometrycited by 479
- 2020Flightmare: A Flexible Quadrotor Simulatorcited by 69
- 2019FlightGoggles: A Modular Framework for Photorealistic Camera, Exteroceptive Sensor, and Dynamics Simulationcited by 20
- 2017Fast, Autonomous Flight in GPS-Denied and Cluttered Environmentscited by 17
- 2023DroneReqValidator: Facilitating High Fidelity Simulation Testing for Uncrewed Aerial Systems Developerscited by 2
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