Trajectory-Oriented Policy Optimization with Sparse Rewards
Not on the map. Why?
Abstract (arXiv)
Mastering deep reinforcement learning (DRL) proves challenging in tasks featuring scant rewards. These limited rewards merely signify whether the task is partially or entirely accomplished, necessitating various exploration actions before the agent garners meaningful feedback. Consequently, the majority of existing DRL exploration algorithms struggle to acquire practical policies within a reasonable timeframe. To address this challenge, we introduce an approach leveraging offline demonstration trajectories for swifter and more efficient online RL in environments with sparse rewards. Our pivotal insight involves treating offline demonstration trajectories as guidance, rather than mere imitation, allowing our method to learn a policy whose distribution of state-action visitation marginally matches that of offline demonstrations. We specifically introduce a novel trajectory distance relying on maximum mean discrepancy (MMD) and cast policy optimization as a distance-constrained optimization problem. We then illustrate that this optimization problem can be streamlined into a policy-gradient algorithm, integrating rewards shaped by insights from offline demonstrations. The proposed algorithm undergoes evaluation across extensive discrete and continuous control tasks with sparse and misleading rewards. The experimental findings demonstrate the significant superiority of our proposed algorithm over baseline methods concerning diverse exploration and the acquisition of an optimal policy.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 12 of its 23 references that are in the map. First posted on arXiv 4 Jan 2024.
Builds on
12 of 23 references.
References · 12
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
- 2017Noisy Networks for Explorationcited by 262
- 2018Self-Imitation Learningcited by 135
- 2020Reward-rational (implicit) choice: A unifying formalism for reward learningcited by 119
- 2020Learning Rewards from Linguistic Feedbackcited by 41
- 2019Conservative Agency via Attainable Utility Preservationcited by 35
- 2016Visual Closed-Loop Control for Pouring Liquidscited by 26
- 2016Collective Robot Reinforcement Learning with Distributed Asynchronous Guided Policy Searchcited by 25
- 2018Generative Adversarial Self-Imitation Learningcited by 25
- 2020Guided Exploration with Proximal Policy Optimization using a Single Demonstrationcited by 19
- 2023Adaptive trajectory-constrained exploration strategy for deep reinforcement learningcited by 2
Built on by
Citing papers per year: 2024: 1.
1 paper.