mlsanityData to 14 Oct 2026

Active search and coverage using point-cloud reinforcement learning

arXiv 2312.11410 ↗First posted 18 Dec 2023eess.SY cs.LG cs.SYcited by 0

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Abstract (arXiv)

We consider a problem in which the trajectory of a mobile 3D sensor must be optimized so that certain objects are both found in the overall scene and covered by the point cloud, as fast as possible. This problem is called target search and coverage, and the paper provides an end-to-end deep reinforcement learning (RL) solution to solve it. The deep neural network combines four components: deep hierarchical feature learning occurs in the first stage, followed by multi-head transformers in the second, max-pooling and merging with bypassed information to preserve spatial relationships in the third, and a distributional dueling network in the last stage. To evaluate the method, a simulator is developed where cylinders must be found by a Kinect sensor. A network architecture study shows that deep hierarchical feature learning works for RL and that by using farthest point sampling (FPS) we can reduce the amount of points and achieve not only a reduction of the network size but also better results. We also show that multi-head attention for point-clouds helps to learn the agent faster but converges to the same outcome. Finally, we compare RL using the best network with a greedy baseline that maximizes immediate rewards and requires for that purpose an oracle that predicts the next observation. We decided RL achieves significantly better and more robust results than the greedy strategy.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 19 of its 25 references that are in the map. First posted on arXiv 18 Dec 2023.

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19 of 25 references.

References · 19

  1. 2017Attention Is All You Needcited by 60,361
  2. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,248
  3. 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,401
  4. 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 786
  5. 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 785
  6. 2017A Distributional Perspective on Reinforcement Learningcited by 765
  7. 2020PCT: Point cloud transformercited by 732
  8. 2018Open3D: A Modern Library for 3D Data Processingcited by 721
  9. 2018Sim-to-Real via Sim-to-Sim: Data-efficient Robotic Grasping via Randomized-to-Canonical Adaptation Networkscited by 174
  10. 2019ShellNet: Efficient Point Cloud Convolutional Neural Networks using Concentric Shells Statisticscited by 104
  11. 2022DexPoint: Generalizable Point Cloud Reinforcement Learning for Sim-to-Real Dexterous Manipulationcited by 84
  12. 2021Spectral Normalisation for Deep Reinforcement Learning: an Optimisation Perspectivecited by 65
7 more
  1. 2023Self-positioning Point-based Transformer for Point Cloud Understandingcited by 40
  2. 2018An informative path planning framework for UAV-based terrain monitoringcited by 24
  3. 2023MACARONS: Mapping And Coverage Anticipation with RGB Online Self-Supervisioncited by 19
  4. 2022SCONE: Surface Coverage Optimization in Unknown Environments by Volumetric Integrationcited by 17
  5. 2022Advanced Feature Learning on Point Clouds using Multi-resolution Features and Learnable Poolingcited by 9
  6. 2020Point Cloud Based Reinforcement Learning for Sim-to-Real and Partial Observability in Visual Navigationcited by 5
  7. 2022Reinforcement Learning for Agile Active Target Sensing with a UAVcited by 2

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