mlsanityData to 13 Oct 2026

Perceptual Quality Improvement in Videoconferencing using Keyframes-based GAN

arXiv 2311.04263 ↗First posted 7 Nov 2023cs.CVcited by 6

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Abstract (arXiv)

In the latest years, videoconferencing has taken a fundamental role in interpersonal relations, both for personal and business purposes. Lossy video compression algorithms are the enabling technology for videoconferencing, as they reduce the bandwidth required for real-time video streaming. However, lossy video compression decreases the perceived visual quality. Thus, many techniques for reducing compression artifacts and improving video visual quality have been proposed in recent years. In this work, we propose a novel GAN-based method for compression artifacts reduction in videoconferencing. Given that, in this context, the speaker is typically in front of the camera and remains the same for the entire duration of the transmission, we can maintain a set of reference keyframes of the person from the higher-quality I-frames that are transmitted within the video stream and exploit them to guide the visual quality improvement; a novel aspect of this approach is the update policy that maintains and updates a compact and effective set of reference keyframes. First, we extract multi-scale features from the compressed and reference frames. Then, our architecture combines these features in a progressive manner according to facial landmarks. This allows the restoration of the high-frequency details lost after the video compression. Experiments show that the proposed approach improves visual quality and generates photo-realistic results even with high compression rates. Code and pre-trained networks are publicly available at https://github.com/LorenzoAgnolucci/Keyframes-GAN.

Key facts. Cited by 6 papers in the map (data through 13 Oct 2026). Builds on 49 of its 86 references that are in the map. First posted on arXiv 7 Nov 2023.

Builds on

49 of 86 references.

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Cited by year (2026 to 13 Oct)

Citing papers per year: 2024: 1; 2025: 1; 2026: 4.

6 papers.