GRAPE-S: Near Real-Time Coalition Formation for Multiple Service Collectives
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Abstract (arXiv)
Robotic collectives for military and disaster response applications require coalition formation algorithms to partition robots into appropriate task teams. Collectives' missions will often incorporate tasks that require multiple high-level robot behaviors or services, which coalition formation must accommodate. The highly dynamic and unstructured application domains also necessitate that coalition formation algorithms produce near optimal solutions (i.e., >95% utility) in near real-time (i.e., <5 minutes) with very large collectives (i.e., hundreds of robots). No previous coalition formation algorithm satisfies these requirements. An initial evaluation found that traditional auction-based algorithms' runtimes are too long, even though the centralized simulator incorporated ideal conditions unlikely to occur in real-world deployments (i.e., synchronization across robots and perfect, instantaneous communication). The hedonic game-based GRAPE algorithm can produce solutions in near real-time, but cannot be applied to multiple service collectives. This manuscript integrates GRAPE and a services model, producing GRAPE-S and Pair-GRAPE-S. These algorithms and two auction baselines were evaluated using a centralized simulator with up to 1000 robots, and via the largest distributed coalition formation simulated evaluation to date, with up to 500 robots. The evaluations demonstrate that auctions transfer poorly to distributed collectives, resulting in excessive runtimes and low utility solutions. GRAPE-S satisfies the target domains' coalition formation requirements, producing near optimal solutions in near real-time, and Pair-GRAPE-S more than satisfies the domain requirements, producing optimal solutions in near real-time. GRAPE-S and Pair-GRAPE-S are the first algorithms demonstrated to support near real-time coalition formation for very large, distributed collectives with multiple services.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 7 of its 56 references that are in the map. First posted on arXiv 19 Oct 2023.
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7 of 56 references.
References · 7
- 2017Fractional Hedonic Gamescited by 10
- 2017A Coalition Formation Algorithm for Multi-Robot Task Allocation in Large-Scale Natural Disasterscited by 5
- 2021Multi-Robot Task Allocation -- Complexity and Approximationcited by 5
- 2017Anonymous Hedonic Game for Task Allocation in a Large-Scale Multiple Agent Systemcited by 4
- 2018Stable Outcomes in Modified Fractional Hedonic Gamescited by 3
- 2018Testing Stability Properties in Graphical Hedonic Gamescited by 1
- 2023The Viability of Domain Constrained Coalition Formation for Robotic Collectivescited by 1
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