mlsanityData to 14 Oct 2026

Fractional Hedonic Games

arXiv 1705.10116 ↗First posted 29 May 2017cs.GTcited by 10

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Abstract (arXiv)

The work we present in this paper initiated the formal study of fractional hedonic games, coalition formation games in which the utility of a player is the average value he ascribes to the members of his coalition. Among other settings, this covers situations in which players only distinguish between friends and non-friends and desire to be in a coalition in which the fraction of friends is maximal. Fractional hedonic games thus not only constitute a natural class of succinctly representable coalition formation games, but also provide an interesting framework for network clustering. We propose a number of conditions under which the core of fractional hedonic games is non-empty and provide algorithms for computing a core stable outcome. By contrast, we show that the core may be empty in other cases, and that it is computationally hard in general to decide non-emptiness of the core.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). First posted on arXiv 29 May 2017.

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Citing papers per year: 2022: 1; 2023: 4; 2024: 1; 2025: 2; 2026: 2.

10 papers.