Wasserstein Distortion: Unifying Fidelity and Realism
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Abstract (arXiv)
We introduce a distortion measure for images, Wasserstein distortion, that simultaneously generalizes pixel-level fidelity on the one hand and realism or perceptual quality on the other. We show how Wasserstein distortion reduces to a pure fidelity constraint or a pure realism constraint under different parameter choices and discuss its metric properties. Pairs of images that are close under Wasserstein distortion illustrate its utility. In particular, we generate random textures that have high fidelity to a reference texture in one location of the image and smoothly transition to an independent realization of the texture as one moves away from this point. Wasserstein distortion attempts to generalize and unify prior work on texture generation, image realism and distortion, and models of the early human visual system, in the form of an optimizable metric in the mathematical sense.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 24 of its 82 references that are in the map. First posted on arXiv 5 Oct 2023.
Builds on
24 of 82 references.
References · 24
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12 more
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Built on by
Citing papers per year: 2024: 2; 2025: 0; 2026: 6.
8 papers.
- 2024Good, Cheap, and Fast: Overfitted Image Compression with Wasserstein Distortioncited by 13
- 2024The Rate-Distortion-Perception Trade-off: The Role of Private Randomnesscited by 6
- 2026Drop-In Perceptual Optimization for 3D Gaussian Splattingcited by 2
- 2026Advances in Diffusion-Based Generative Compressioncited by 0
- 2026Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splattingcited by 0
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videoscited by 0
- 2026JPEG AIC2026: A large-scale dataset for fine-grained assessment of image codingcited by 0
- 2026From Explicit References to Scene Manifolds: Distributional Fidelity and Realism for Radiance Field Quality Assessmentcited by 0
- 2026From Explicit References to Scene Manifolds: Distributional Fidelity and Realism for Radiance Field Quality Assessment7 Sep 2026
- 2026JPEG AIC2026: A large-scale dataset for fine-grained assessment of image coding24 Jul 2026
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos17 Jun 2026
- 2026Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splatting10 Jun 2026
- 2026Drop-In Perceptual Optimization for 3D Gaussian Splatting23 Mar 2026
- 2026Advances in Diffusion-Based Generative Compression26 Jan 2026
- 2024Good, Cheap, and Fast: Overfitted Image Compression with Wasserstein Distortion30 Nov 2024
- 2024The Rate-Distortion-Perception Trade-off: The Role of Private Randomness1 Apr 2024