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Learning and reusing primitive behaviours to improve Hindsight Experience Replay sample efficiency

arXiv 2310.01827 ↗First posted 3 Oct 2023cs.RO cs.AIcited by 0

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Abstract (arXiv)

Hindsight Experience Replay (HER) is a technique used in reinforcement learning (RL) that has proven to be very efficient for training off-policy RL-based agents to solve goal-based robotic manipulation tasks using sparse rewards. Even though HER improves the sample efficiency of RL-based agents by learning from mistakes made in past experiences, it does not provide any guidance while exploring the environment. This leads to very large training times due to the volume of experience required to train an agent using this replay strategy. In this paper, we propose a method that uses primitive behaviours that have been previously learned to solve simple tasks in order to guide the agent toward more rewarding actions during exploration while learning other more complex tasks. This guidance, however, is not executed by a manually designed curriculum, but rather using a critic network to decide at each timestep whether or not to use the actions proposed by the previously-learned primitive policies. We evaluate our method by comparing its performance against HER and other more efficient variations of this algorithm in several block manipulation tasks. We demonstrate the agents can learn a successful policy faster when using our proposed method, both in terms of sample efficiency and computation time. Code is available at https://github.com/franroldans/qmp-her.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 14 of its 23 references that are in the map. First posted on arXiv 3 Oct 2023.

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References · 14

  1. 2015Continuous control with deep reinforcement learningcited by 3,279
  2. 2021Decision Transformer: Reinforcement Learning via Sequence Modelingcited by 1,528
  3. 2017Hindsight Experience Replaycited by 1,096
  4. 2015Prioritized Experience Replaycited by 1,070
  5. 2021Offline Reinforcement Learning as One Big Sequence Modeling Problemcited by 636
  6. 2018Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Researchcited by 256
  7. 2020SUNRISE: A Simple Unified Framework for Ensemble Learning in Deep Reinforcement Learningcited by 150
  8. 2021Augmenting Reinforcement Learning with Behavior Primitives for Diverse Manipulation Taskscited by 75
  9. 2021Conservative Data Sharing for Multi-Task Offline Reinforcement Learningcited by 64
  10. 2019Exploration via Hindsight Goal Generationcited by 53
  11. 2019Experience Replay Optimizationcited by 47
  12. 2020Complex Robotic Manipulation via Graph-Based Hindsight Goal Generationcited by 6
2 more
  1. 2023QMP: Q-switch Mixture of Policies for Multi-Task Behavior Sharingcited by 6
  2. 2022Hierarchical reinforcement learning for in-hand robotic manipulation using Davenport chained rotationscited by 1

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