BeBOP -- Combining Reactive Planning and Bayesian Optimization to Solve Robotic Manipulation Tasks
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Abstract (arXiv)
Robotic systems for manipulation tasks are increasingly expected to be easy to configure for new tasks. While in the past, robot programs were often written statically and tuned manually, the current, faster transition times call for robust, modular and interpretable solutions that also allow a robotic system to learn how to perform a task. We propose the method Behavior-based Bayesian Optimization and Planning (BeBOP) that combines two approaches for generating behavior trees: we build the structure using a reactive planner and learn specific parameters with Bayesian optimization. The method is evaluated on a set of robotic manipulation benchmarks and is shown to outperform state-of-the-art reinforcement learning algorithms by being up to 46 times faster while simultaneously being less dependent on reward shaping. We also propose a modification to the uncertainty estimate for the random forest surrogate models that drastically improves the results.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Oct 2023.
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Citing papers per year: 2024: 1; 2025: 2; 2026: 2.
5 papers.
- 2025Action Tokenizer Matters in In-Context Imitation Learningcited by 12
- 2025A Unified Framework for Real-Time Failure Handling in Robotics Using Vision-Language Models, Reactive Planner and Behavior Treescited by 4
- 2024Adaptable Recovery Behaviors in Robotics: A Behavior Trees and Motion Generators(BTMG) Approach for Failure Managementcited by 1
- 2026Frugal Bayesian Optimization: Scalable Surrogates for Data- and Resource-Limited Discoverycited by 1
- 2026A Hierarchical Spatiotemporal Action Tokenizer for In-Context Imitation Learning in Roboticscited by 0
- 2026Frugal Bayesian Optimization: Scalable Surrogates for Data- and Resource-Limited Discovery31 Jul 2026
- 2026A Hierarchical Spatiotemporal Action Tokenizer for In-Context Imitation Learning in Robotics16 Apr 2026
- 2025A Unified Framework for Real-Time Failure Handling in Robotics Using Vision-Language Models, Reactive Planner and Behavior Trees19 Mar 2025
- 2025Action Tokenizer Matters in In-Context Imitation Learning3 Mar 2025
- 2024Adaptable Recovery Behaviors in Robotics: A Behavior Trees and Motion Generators(BTMG) Approach for Failure Management9 Apr 2024