mlsanityData to 7 Oct 2026

Offline to Online Learning for Real-Time Bandwidth Estimation

arXiv 2309.13481 ↗First posted 23 Sep 2023cs.NI cs.LGcited by 1

On the map: Offline RL and imitation learning from data → Offline multi-agent RL

Abstract (arXiv)

Real-time video applications require accurate bandwidth estimation (BWE) to maintain user experience across varying network conditions. However, increasing network heterogeneity challenges general-purpose BWE algorithms, necessitating solutions that adapt to end-user environments. While widely adopted, heuristic-based methods are difficult to individualize without extensive domain expertise. Conversely, online reinforcement learning (RL) offers ease of customization but neglects prior domain expertise and suffers from sample inefficiency. Thus, we present Merlin, an imitation learning-based solution that replaces the manual parameter tuning of heuristic-based methods with data-driven updates to streamline end-user personalization. Our key insight is that transforming heuristic-based BWE algorithms into neural networks facilitates data-driven personalization. Merlin utilizes Behavioral Cloning to efficiently learn from offline telemetry logs, capturing heuristic policies without live network interactions. The cloned policy can then be seamlessly tailored to end user network conditions through online finetuning. In real intercontinental videoconferencing calls, Merlin matches our heuristic's policy with no statistically significant differences in user quality of experience (QoE). Finetuning Merlin's control policy to end-user environments enables QoE improvements of up to 7.8% compared to the heuristic policy. Lastly, our IL-based design performs competitively with current state-of-the-art online RL techniques but converges with 80% fewer videoconferencing samples, facilitating practical end-user personalization.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Offline multi-agent RL, one of 13 directions in Offline RL and imitation learning from data. Builds on 8 of its 31 references that are in the map. First posted on arXiv 23 Sep 2023.

Builds on

8 of 31 references.

References · 8

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2016Generative Adversarial Imitation Learningcited by 1,576
  3. 2018Behavioral Cloning from Observationcited by 482
  4. 2021Implicit Behavioral Cloningcited by 442
  5. 2016Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimizationcited by 400
  6. 2017Neural Network Dynamics for Model-Based Deep Reinforcement Learning with Model-Free Fine-Tuningcited by 288
  7. 2019Reinforcement learning for bandwidth estimation and congestion control in real-time communicationscited by 6
  8. 2023LSTM-based Video Quality Prediction Accounting for Temporal Distortions in Videoconferencing Callscited by 2

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Citing papers per year: 2024: 1.

1 paper.

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  1. 2025Human-in-the-Loop Bandwidth Estimation for Quality of Experience Optimization in Real-Time Video Communication
  2. 2025Robust Bandwidth Estimation for Real-Time Communication with Offline Reinforcement Learning
  3. 2023ILCAS: Imitation Learning-Based Configuration-Adaptive Streaming for Live Video Analytics with Cross-Camera Collaboration
  4. 2024Imitation Learning for Adaptive Video Streaming with Future Adversarial Information Bottleneck Principle
  5. 2025SABR: A Stable Adaptive Bitrate Framework Using Behavior Cloning Pretraining and Reinforcement Learning Fine-Tuning
  6. 2025Offline Diffusion Policy for Multi-User Delay-Constrained Scheduling
  7. 2024OLLIE: Imitation Learning from Offline Pretraining to Online Finetuning
  8. 2022Minimax Optimal Online Imitation Learning via Replay Estimation