VAPOR: Legged Robot Navigation in Outdoor Vegetation Using Offline Reinforcement Learning
On the map: Offline RL and imitation learning from data → Real-world robot offline RL
Abstract (arXiv)
We present VAPOR, a novel method for autonomous legged robot navigation in unstructured, densely vegetated outdoor environments using offline Reinforcement Learning (RL). Our method trains a novel RL policy using an actor-critic network and arbitrary data collected in real outdoor vegetation. Our policy uses height and intensity-based cost maps derived from 3D LiDAR point clouds, a goal cost map, and processed proprioception data as state inputs, and learns the physical and geometric properties of the surrounding obstacles such as height, density, and solidity/stiffness. The fully-trained policy's critic network is then used to evaluate the quality of dynamically feasible velocities generated from a novel context-aware planner. Our planner adapts the robot's velocity space based on the presence of entrapment inducing vegetation, and narrow passages in dense environments. We demonstrate our method's capabilities on a Spot robot in complex real-world outdoor scenes, including dense vegetation. We observe that VAPOR's actions improve success rates by up to 40%, decrease the average current consumption by up to 2.9%, and decrease the normalized trajectory length by up to 11.2% compared to existing end-to-end offline RL and other outdoor navigation methods.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Real-world robot offline RL, one of 13 directions in Offline RL and imitation learning from data. Builds on 20 of its 40 references that are in the map. First posted on arXiv 14 Sep 2023.
Builds on
20 of 40 references.
References · 20
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problemscited by 1,920
- 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,809
- 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,293
- 2018Behavioral Cloning from Observationcited by 492
- 2017End-to-end Driving via Conditional Imitation Learningcited by 485
- 2020BADGR: An Autonomous Self-Supervised Learning-Based Navigation Systemcited by 102
- 2017PRM-RL: Long-range Robotic Navigation Tasks by Combining Reinforcement Learning and Sampling-based Planningcited by 69
- 2022Hierarchical Planning Through Goal-Conditioned Offline Reinforcement Learningcited by 50
- 2022Offline Reinforcement Learning for Visual Navigationcited by 29
- 2019DualSMC: Tunneling Differentiable Filtering and Planning under Continuous POMDPscited by 21
- 2021TERP: Reliable Planning in Uneven Outdoor Environments using Deep Reinforcement Learningcited by 20
8 more
- 2020Dynamically Feasible Deep Reinforcement Learning Policy for Robot Navigation in Dense Mobile Crowdscited by 16
- 2020NavRep: Unsupervised Representations for Reinforcement Learning of Robot Navigation in Dynamic Human Environmentscited by 15
- 2023Path Generation for Wheeled Robots Autonomous Navigation on Vegetated Terraincited by 7
- 2023VERN: Vegetation-aware Robot Navigation in Dense Unstructured Outdoor Environmentscited by 6
- 2021Visual Place Recognition using LiDAR Intensity Informationcited by 5
- 2023Seeing Through the Grass: Semantic Pointcloud Filter for Support Surface Learningcited by 5
- 2023ProNav: Proprioceptive Traversability Estimation for Legged Robot Navigation in Outdoor Environmentscited by 5
- 2022Cartographer_glass: 2D Graph SLAM Framework using LiDAR for Glass Environmentscited by 1
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Citing papers per year: 2025: 1.
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