Learning Geometric Representations of Objects via Interaction
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Abstract (arXiv)
We address the problem of learning representations from observations of a scene involving an agent and an external object the agent interacts with. To this end, we propose a representation learning framework extracting the location in physical space of both the agent and the object from unstructured observations of arbitrary nature. Our framework relies on the actions performed by the agent as the only source of supervision, while assuming that the object is displaced by the agent via unknown dynamics. We provide a theoretical foundation and formally prove that an ideal learner is guaranteed to infer an isometric representation, disentangling the agent from the object and correctly extracting their locations. We evaluate empirically our framework on a variety of scenarios, showing that it outperforms vision-based approaches such as a state-of-the-art keypoint extractor. We moreover demonstrate how the extracted representations enable the agent to solve downstream tasks via reinforcement learning in an efficient manner.
Key facts. No citing papers in the map yet (data through 13 Oct 2026). Builds on 14 of its 33 references that are in the map. First posted on arXiv 11 Sep 2023.
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References · 14
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- 2016Interactive Perception: Leveraging Action in Perception and Perception in Actioncited by 77
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- 2022Learning Symmetric Embeddings for Equivariant World Modelscited by 54
- 2020Group Equivariant Deep Reinforcement Learningcited by 22
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