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Utilizing Mood-Inducing Background Music in Human-Robot Interaction

arXiv 2308.14269 ↗First posted 28 Aug 2023cs.AIcited by 0

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Abstract (arXiv)

Past research has clearly established that music can affect mood and that mood affects emotional and cognitive processing, and thus decision-making. It follows that if a robot interacting with a person needs to predict the person's behavior, knowledge of the music the person is listening to when acting is a potentially relevant feature. To date, however, there has not been any concrete evidence that a robot can improve its human-interactive decision-making by taking into account what the person is listening to. This research fills this gap by reporting the results of an experiment in which human participants were required to complete a task in the presence of an autonomous agent while listening to background music. Specifically, the participants drove a simulated car through an intersection while listening to music. The intersection was not empty, as another simulated vehicle, controlled autonomously, was also crossing the intersection in a different direction. Our results clearly indicate that such background information can be effectively incorporated in an agent's world representation in order to better predict people's behavior. We subsequently analyze how knowledge of music impacted both participant behavior and the resulting learned policy.setcounterfootnote2footnoteAn earlier version of part of the material in this paper appeared originally in the first author's Ph.D. Dissertation~citeliebman2020sequential but it has not appeared in any pear-reviewed conference or journal.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 2 of its 26 references that are in the map. First posted on arXiv 28 Aug 2023.

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References · 2

  1. 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
  2. 2020Artificial Musical Intelligence: A Surveycited by 2

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