mlsanityData to 7 Oct 2026

Bridging High-Quality Audio and Video via Language for Sound Effects Retrieval from Visual Queries

arXiv 2308.09089 ↗First posted 17 Aug 2023cs.SD cs.CV cs.IRcited by 2

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Abstract (arXiv)

Finding the right sound effects (SFX) to match moments in a video is a difficult and time-consuming task, and relies heavily on the quality and completeness of text metadata. Retrieving high-quality (HQ) SFX using a video frame directly as the query is an attractive alternative, removing the reliance on text metadata and providing a low barrier to entry for non-experts. Due to the lack of HQ audio-visual training data, previous work on audio-visual retrieval relies on YouTube (in-the-wild) videos of varied quality for training, where the audio is often noisy and the video of amateur quality. As such it is unclear whether these systems would generalize to the task of matching HQ audio to production-quality video. To address this, we propose a multimodal framework for recommending HQ SFX given a video frame by (1) leveraging large language models and foundational vision-language models to bridge HQ audio and video to create audio-visual pairs, resulting in a highly scalable automatic audio-visual data curation pipeline; and (2) using pre-trained audio and visual encoders to train a contrastive learning-based retrieval system. We show that our system, trained using our automatic data curation pipeline, significantly outperforms baselines trained on in-the-wild data on the task of HQ SFX retrieval for video. Furthermore, while the baselines fail to generalize to this task, our system generalizes well from clean to in-the-wild data, outperforming the baselines on a dataset of YouTube videos despite only being trained on the HQ audio-visual pairs. A user study confirms that people prefer SFX retrieved by our system over the baseline 67% of the time both for HQ and in-the-wild data. Finally, we present ablations to determine the impact of model and data pipeline design choices on downstream retrieval performance. Please visit our project website to listen to and view our SFX retrieval results.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 23 of its 33 references that are in the map. First posted on arXiv 17 Aug 2023.

Builds on

23 of 33 references.

References · 23

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11 more
  1. 2023Multimodal Deep Learningcited by 257
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  2. 2024YingSound: Video-Guided Sound Effects Generation with Multi-modal Chain-of-Thought Controls
  3. 2025JointAVBench: A Benchmark for Joint Audio-Visual Reasoning Evaluation
  4. 2026AVOC: Enhancing Hour-Level Audio-Video Understanding in Omni-Modal LLMs via Retrieval-Inspired Token Compression
  5. 2026Omni2Sound: Towards Unified Video-Text-to-Audio Generation
  6. 2024SonicVisionLM: Playing Sound with Vision Language Models
  7. 2026Omni-DeepSearch: A Benchmark for Audio-Driven Omni-Modal Deep Search
  8. 2025Seeing Sound: Assembling Sounds from Visuals for Audio-to-Image Generation