mlsanityData to 14 Oct 2026

Adversarial Erasing with Pruned Elements: Towards Better Graph Lottery Ticket

arXiv 2308.02916 ↗First posted 5 Aug 2023cs.LG cs.AIcited by 5

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Abstract (arXiv)

Graph Lottery Ticket (GLT), a combination of core subgraph and sparse subnetwork, has been proposed to mitigate the computational cost of deep Graph Neural Networks (GNNs) on large input graphs while preserving original performance. However, the winning GLTs in exisiting studies are obtained by applying iterative magnitude-based pruning (IMP) without re-evaluating and re-considering the pruned information, which disregards the dynamic changes in the significance of edges/weights during graph/model structure pruning, and thus limits the appeal of the winning tickets. In this paper, we formulate a conjecture, i.e., existing overlooked valuable information in the pruned graph connections and model parameters which can be re-grouped into GLT to enhance the final performance. Specifically, we propose an adversarial complementary erasing (ACE) framework to explore the valuable information from the pruned components, thereby developing a more powerful GLT, referred to as the ACE-GLT. The main idea is to mine valuable information from pruned edges/weights after each round of IMP, and employ the ACE technique to refine the GLT processing. Finally, experimental results demonstrate that our ACE-GLT outperforms existing methods for searching GLT in diverse tasks. Our code will be made publicly available.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 28 of its 37 references that are in the map. First posted on arXiv 5 Aug 2023.

Builds on

28 of 37 references.

References · 28

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16 more
  1. 2020Comparing Rewinding and Fine-tuning in Neural Network Pruningcited by 240
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  16. 2022Learning to Win Lottery Tickets in BERT Transfer via Task-agnostic Mask Trainingcited by 10

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