Efficient neural supersampling on a novel gaming dataset
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Abstract (arXiv)
Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a novel neural algorithm for supersampling rendered content that is 4 times more efficient than existing methods while maintaining the same level of accuracy. Additionally, we introduce a new dataset which provides auxiliary modalities such as motion vectors and depth generated using graphics rendering features like viewport jittering and mipmap biasing at different resolutions. We believe that this dataset fills a gap in the current dataset landscape and can serve as a valuable resource to help measure progress in the field and advance the state-of-the-art in super-resolution techniques for gaming content.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 32 of its 63 references that are in the map. First posted on arXiv 3 Aug 2023.
Builds on
32 of 63 references.
References · 32
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20 more
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.