Exploring reinforcement learning techniques for discrete and continuous control tasks in the MuJoCo environment
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Abstract (arXiv)
We leverage the fast physics simulator, MuJoCo to run tasks in a continuous control environment and reveal details like the observation space, action space, rewards, etc. for each task. We benchmark value-based methods for continuous control by comparing Q-learning and SARSA through a discretization approach, and using them as baselines, progressively moving into one of the state-of-the-art deep policy gradient method DDPG. Over a large number of episodes, Qlearning outscored SARSA, but DDPG outperformed both in a small number of episodes. Lastly, we also fine-tuned the model hyper-parameters expecting to squeeze more performance but using lesser time and resources. We anticipated that the new design for DDPG would vastly improve performance, yet after only a few episodes, we were able to achieve decent average rewards. We expect to improve the performance provided adequate time and computational resources.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 8 of its 22 references that are in the map. First posted on arXiv 20 Jul 2023.
Builds on
8 of 22 references.
References · 8
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2015Continuous control with deep reinforcement learningcited by 3,407
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
- 2015Trust Region Policy Optimizationcited by 2,580
- 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,417
- 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 2,026
- 2019Solving Rubik's Cube with a Robot Handcited by 734
- 2016Benchmarking Deep Reinforcement Learning for Continuous Controlcited by 371
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