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Combining Vision and EMG-Based Hand Tracking for Extended Reality Musical Instruments

arXiv 2307.10203 ↗First posted 13 Jul 2023cs.CVcited by 0

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Abstract (arXiv)

Hand tracking is a critical component of natural user interactions in extended reality (XR) environments, including extended reality musical instruments (XRMIs). However, self-occlusion remains a significant challenge for vision-based hand tracking systems, leading to inaccurate results and degraded user experiences. In this paper, we propose a multimodal hand tracking system that combines vision-based hand tracking with surface electromyography (sEMG) data for finger joint angle estimation. We validate the effectiveness of our system through a series of hand pose tasks designed to cover a wide range of gestures, including those prone to self-occlusion. By comparing the performance of our multimodal system to a baseline vision-based tracking method, we demonstrate that our multimodal approach significantly improves tracking accuracy for several finger joints prone to self-occlusion. These findings suggest that our system has the potential to enhance XR experiences by providing more accurate and robust hand tracking, even in the presence of self-occlusion.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 2 of its 26 references that are in the map. First posted on arXiv 13 Jul 2023.

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2 of 26 references.

References · 2

  1. 2019putEMG -- a surface electromyography hand gesture recognition datasetcited by 6
  2. 2020Problems and Prospects for Intimate Musical Control of Computerscited by 4

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