mlsanityData to 7 Oct 2026

EgoAdapt: A multi-stream evaluation study of adaptation to real-world egocentric user video

arXiv 2307.05784 ↗First posted 11 Jul 2023cs.CV cs.AIcited by 1

Not on the map. Why?

Abstract (arXiv)

In egocentric action recognition a single population model is typically trained and subsequently embodied on a head-mounted device, such as an augmented reality headset. While this model remains static for new users and environments, we introduce an adaptive paradigm of two phases, where after pretraining a population model, the model adapts on-device and online to the user's experience. This setting is highly challenging due to the change from population to user domain and the distribution shifts in the user's data stream. Coping with the latter in-stream distribution shifts is the focus of continual learning, where progress has been rooted in controlled benchmarks but challenges faced in real-world applications often remain unaddressed. We introduce EgoAdapt, a benchmark for real-world egocentric action recognition that facilitates our two-phased adaptive paradigm, and real-world challenges naturally occur in the egocentric video streams from Ego4d, such as long-tailed action distributions and large-scale classification over 2740 actions. We introduce an evaluation framework that directly exploits the user's data stream with new metrics to measure the adaptation gain over the population model, online generalization, and hindsight performance. In contrast to single-stream evaluation in existing works, our framework proposes a meta-evaluation that aggregates the results from 50 independent user streams. We provide an extensive empirical study for finetuning and experience replay.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 21 of its 34 references that are in the map. First posted on arXiv 11 Jul 2023.

Builds on

21 of 34 references.

References · 21

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,482
  3. 2017The Kinetics Human Action Video Datasetcited by 1,894
  4. 2017Gradient Episodic Memory for Continual Learningcited by 1,871
  5. 2018SlowFast Networks for Video Recognitioncited by 1,862
  6. 2021An Empirical Study of Training Self-Supervised Vision Transformerscited by 1,610
  7. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
  8. 2021Multiscale Vision Transformerscited by 896
  9. 2019Three scenarios for continual learningcited by 610
  10. 2019Gradient based sample selection for online continual learningcited by 568
  11. 2020Rescaling Egocentric Visioncited by 529
  12. 2019Online Continual Learning with Maximally Interfered Retrievalcited by 376
9 more
  1. 2019On Tiny Episodic Memories in Continual Learningcited by 299
  2. 2017CORe50: a New Dataset and Benchmark for Continuous Object Recognitioncited by 287
  3. 2020Continual Prototype Evolution: Learning Online from Non-Stationary Data Streamscited by 143
  4. 2022The CLEAR Benchmark: Continual LEArning on Real-World Imagerycited by 92
  5. 2021Rehearsal revealed: The limits and merits of revisiting samples in continual learningcited by 76
  6. 2021Online Continual Learning with Natural Distribution Shifts: An Empirical Study with Visual Datacited by 67
  7. 2022CLAD: A realistic Continual Learning benchmark for Autonomous Drivingcited by 35
  8. 2021Wanderlust: Online Continual Object Detection in the Real Worldcited by 34
  9. 2020Unsupervised Model Personalization while Preserving Privacy and Scalability: An Open Problemcited by 13

Built on by

Cited by year

Citing papers per year: 2023: 1.

1 paper.