mlsanityData to 14 Oct 2026

The Value of Chess Squares

arXiv 2307.05330 ↗First posted 8 Jul 2023cs.AI cs.LGcited by 2

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Abstract (arXiv)

We propose a neural network-based approach to calculate the value of a chess square-piece combination. Our model takes a triplet (Color, Piece, Square) as an input and calculates a value that measures the advantage/disadvantage of having this piece on this square. Our methods build on recent advances in chess AI, and can accurately assess the worth of positions in a game of chess. The conventional approach assigns fixed values to pieces (symking=∞, symqueen=9, symrook=5, symbishop=3, symknight=3, sympawn=1). We enhance this analysis by introducing marginal valuations. We use deep Q-learning to estimate the parameters of our model. We demonstrate our method by examining the positioning of Knights and Bishops, and also provide valuable insights into the valuation of pawns. Finally, we conclude by suggesting potential avenues for future research.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 6 of its 42 references that are in the map. First posted on arXiv 8 Jul 2023.

Builds on

6 of 42 references.

References · 6

  1. 2017The Uncertainty Bellman Equation and Explorationcited by 82
  2. 2021Chess AI: Competing Paradigms for Machine Intelligencecited by 8
  3. 2014A Bellman View of Jesse Livermorecited by 3
  4. 2020Chess2vec: Learning Vector Representations for Chesscited by 2
  5. 2020Playing Chess with Limited Look Aheadcited by 1
  6. 2021Karpov's Queen Sacrifices and AIcited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 0; 2025: 0; 2026: 1.

2 papers.