mlsanityData to 7 Oct 2026

An ML approach to resolution of singularities

arXiv 2307.00252 ↗First posted 1 Jul 2023cs.LG cs.AI cs.SCcited by 3

Not on the map. Why?

Abstract (arXiv)

The solution set of a system of polynomial equations typically contains ill-behaved, singular points. Resolution is a fundamental process in geometry in which we replace singular points with smooth points, while keeping the rest of the solution set unchanged. Resolutions are not unique: the usual way to describe them involves repeatedly performing a fundamental operation known as "blowing-up", and the complexity of the resolution highly depends on certain choices. The process can be translated into various versions of a 2-player game, the so-called Hironaka game, and a winning strategy for the first player provides a solution to the resolution problem. In this paper we introduce a new approach to the Hironaka game that uses reinforcement learning agents to find optimal resolutions of singularities. In certain domains, the trained model outperforms state-of-the-art selection heuristics in total number of polynomial additions performed, which provides a proof-of-concept that recent developments in machine learning have the potential to improve performance of algorithms in symbolic computation.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 2 of its 29 references that are in the map. First posted on arXiv 1 Jul 2023.

Builds on

2 of 29 references.

References · 2

  1. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
  2. 2020Learning selection strategies in Buchberger's algorithmcited by 20

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 0; 2026: 2.

3 papers.