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A Badminton Recognition and Tracking System Based on Context Multi-feature Fusion

arXiv 2306.14492 ↗First posted 26 Jun 2023cs.CVcited by 0

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Abstract (arXiv)

Ball recognition and tracking have traditionally been the main focus of computer vision researchers as a crucial component of sports video analysis. The difficulties, such as the small ball size, blurry appearance, quick movements, and so on, prevent many classic methods from performing well on ball detection and tracking. In this paper, we present a method for detecting and tracking badminton balls. According to the characteristics of different ball speeds, two trajectory clip trackers are designed based on different rules to capture the correct trajectory of the ball. Meanwhile, combining contextual information, two rounds of detection from coarse-grained to fine-grained are used to solve the challenges encountered in badminton detection. The experimental results show that the precision, recall, and F1-measure of our method, reach 100%, 72.6% and 84.1% with the data without occlusion, respectively.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 4 of its 31 references that are in the map. First posted on arXiv 26 Jun 2023.

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References · 4

  1. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
  2. 2019TrackNet: A Deep Learning Network for Tracking High-speed and Tiny Objects in Sports Applicationscited by 33
  3. 2021ShuttleNet: Position-aware Fusion of Rally Progress and Player Styles for Stroke Forecasting in Badmintoncited by 21
  4. 2016The World of Fast Moving Objectscited by 11

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