mlsanityData to 14 Oct 2026

Learning Models of Adversarial Agent Behavior under Partial Observability

arXiv 2306.11168 ↗First posted 19 Jun 2023cs.LG cs.AI cs.MAcited by 5

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Abstract (arXiv)

The need for opponent modeling and tracking arises in several real-world scenarios, such as professional sports, video game design, and drug-trafficking interdiction. In this work, we present Graph based Adversarial Modeling with Mutal Information (GrAMMI) for modeling the behavior of an adversarial opponent agent. GrAMMI is a novel graph neural network (GNN) based approach that uses mutual information maximization as an auxiliary objective to predict the current and future states of an adversarial opponent with partial observability. To evaluate GrAMMI, we design two large-scale, pursuit-evasion domains inspired by real-world scenarios, where a team of heterogeneous agents is tasked with tracking and interdicting a single adversarial agent, and the adversarial agent must evade detection while achieving its own objectives. With the mutual information formulation, GrAMMI outperforms all baselines in both domains and achieves 31.68% higher log-likelihood on average for future adversarial state predictions across both domains.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 13 of its 29 references that are in the map. First posted on arXiv 19 Jun 2023.

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13 of 29 references.

References · 13

  1. 2019A Comprehensive Survey on Graph Neural Networkscited by 2,919
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  11. 2020Variational Autoencoders for Opponent Modeling in Multi-Agent Systemscited by 18
  12. 2021Propagating State Uncertainty Through Trajectory Forecastingcited by 17
1 more
  1. 2019Interpretable and Personalized Apprenticeship Scheduling: Learning Interpretable Scheduling Policies from Heterogeneous User Demonstrationscited by 14

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Citing papers per year: 2023: 2; 2024: 3.

5 papers.