Learning Models of Adversarial Agent Behavior under Partial Observability
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Abstract (arXiv)
The need for opponent modeling and tracking arises in several real-world scenarios, such as professional sports, video game design, and drug-trafficking interdiction. In this work, we present Graph based Adversarial Modeling with Mutal Information (GrAMMI) for modeling the behavior of an adversarial opponent agent. GrAMMI is a novel graph neural network (GNN) based approach that uses mutual information maximization as an auxiliary objective to predict the current and future states of an adversarial opponent with partial observability. To evaluate GrAMMI, we design two large-scale, pursuit-evasion domains inspired by real-world scenarios, where a team of heterogeneous agents is tasked with tracking and interdicting a single adversarial agent, and the adversarial agent must evade detection while achieving its own objectives. With the mutual information formulation, GrAMMI outperforms all baselines in both domains and achieves 31.68% higher log-likelihood on average for future adversarial state predictions across both domains.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 13 of its 29 references that are in the map. First posted on arXiv 19 Jun 2023.
Builds on
13 of 29 references.
References · 13
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Citing papers per year: 2023: 2; 2024: 3.
5 papers.
- 2024Diffusion Model for Planning: A Systematic Literature Reviewcited by 17
- 2024Efficient Trajectory Forecasting and Generation with Conditional Flow Matchingcited by 12
- 2024Diffusion-Reinforcement Learning Hierarchical Motion Planning in Multi-agent Adversarial Gamescited by 7
- 2023Adversarial Search and Tracking with Multiagent Reinforcement Learning in Sparsely Observable Environmentcited by 2
- 2023Diffusion Models for Multi-target Adversarial Trackingcited by 2
- 2024Diffusion Model for Planning: A Systematic Literature Review16 Aug 2024
- 2024Efficient Trajectory Forecasting and Generation with Conditional Flow Matching16 Mar 2024
- 2024Diffusion-Reinforcement Learning Hierarchical Motion Planning in Multi-agent Adversarial Games16 Mar 2024
- 2023Diffusion Models for Multi-target Adversarial Tracking12 Jul 2023
- 2023Adversarial Search and Tracking with Multiagent Reinforcement Learning in Sparsely Observable Environment20 Jun 2023