Temporal Network Creation Games
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Abstract (arXiv)
Most networks are not static objects, but instead they change over time. This observation has sparked rigorous research on temporal graphs within the last years. In temporal graphs, we have a fixed set of nodes and the connections between them are only available at certain time steps. This gives rise to a plethora of algorithmic problems on such graphs, most prominently the problem of finding temporal spanners, i.e., the computation of subgraphs that guarantee all pairs reachability via temporal paths. To the best of our knowledge, only centralized approaches for the solution of this problem are known. However, many real-world networks are not shaped by a central designer but instead they emerge and evolve by the interaction of many strategic agents. This observation is the driving force of the recent intensive research on game-theoretic network formation models. In this work we bring together these two recent research directions: temporal graphs and game-theoretic network formation. As a first step into this new realm, we focus on a simplified setting where a complete temporal host graph is given and the agents, corresponding to its nodes, selfishly create incident edges to ensure that they can reach all other nodes via temporal paths in the created network. This yields temporal spanners as equilibria of our game. We prove results on the convergence to and the existence of equilibrium networks, on the complexity of finding best agent strategies, and on the quality of the equilibria. By taking these first important steps, we uncover challenging open problems that call for an in-depth exploration of the creation of temporal graphs by strategic agents.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 19 of its 43 references that are in the map. First posted on arXiv 12 May 2023.
Builds on
19 of 43 references.
References · 19
- 2019Graph Spanners: A Tutorial Reviewcited by 4
- 2022The complexity of computing optimum labelings for temporal connectivitycited by 3
- 2016On the Size and the Approximability of Minimum Temporally Connected Subgraphscited by 2
- 2022Network Creation with Homophilic Agentscited by 2
- 2014Navigable Networks as Nash Equilibria of Navigation Gamescited by 1
- 2014Formation Games of Reliable Networkscited by 1
- 2015Network Creation Games: Think Global - Act Localcited by 1
- 2015Strategic Network Formation with Attack and Immunizationcited by 1
- 2016On Selfish Creation of Robust Networkscited by 1
- 2016Locality-based Network Creation Gamescited by 1
- 2016Efficient Best-Response Computation for Strategic Network Formation under Attackcited by 1
- 2017Selfish Network Creation with Non-Uniform Edge Costcited by 1
7 more
- 2018Temporal Cliques Admit Sparse Spannerscited by 1
- 2019Geometric Network Creation Gamescited by 1
- 2019Network Formation under Random Attack and Probabilistic Spreadcited by 1
- 2020Flow-Based Network Creation Gamescited by 1
- 2020Selfish Creation of Social Networkscited by 1
- 2022Social Distancing Network Creationcited by 1
- 2022Sparse Temporal Spanners with Low Stretchcited by 1
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