mlsanityData to 14 Oct 2026

Inclusive AR/VR: Accessibility Barriers for Immersive Technologies

arXiv 2304.13465 ↗First posted 26 Apr 2023cs.HCcited by 3

Not on the map. Why?

Abstract (arXiv)

Augmented and virtual reality (AR/VR) hold significant potential to transform how we communicate, collaborate, and interact with others. However, there has been a lack of work to date investigating accessibility barriers in relation to immersive technologies for people with disabilities. To address current gaps in knowledge, we led two multidisciplinary Sandpits with key stakeholders (including academic researchers, AR/VR industry specialists, people with lived experience of disability, assistive technologists, and representatives from national charities and special needs colleges) to collaboratively explore and identify existing challenges with AR and VR experiences. We present key themes that emerged from Sandpit activities and map out the interaction barriers identified across a spectrum of impairments (including physical, cognitive, visual, and auditory disabilities). We conclude with recommendations for future work addressing the challenges highlighted to support the development of more inclusive AR and VR experiences.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 26 Apr 2023.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 0; 2025: 1; 2026: 1.

3 papers.