Instance-Optimality in Interactive Decision Making: Toward a Non-Asymptotic Theory
Not on the map. Why?
Abstract (arXiv)
We consider the development of adaptive, instance-dependent algorithms for interactive decision making (bandits, reinforcement learning, and beyond) that, rather than only performing well in the worst case, adapt to favorable properties of real-world instances for improved performance. We aim for instance-optimality, a strong notion of adaptivity which asserts that, on any particular problem instance, the algorithm under consideration outperforms all consistent algorithms. Instance-optimality enjoys a rich asymptotic theory originating from the work of citetlai1985asymptotically,graves1997asymptotically, but non-asymptotic guarantees have remained elusive outside of certain special cases. Even for problems as simple as tabular reinforcement learning, existing algorithms do not attain instance-optimal performance until the number of rounds of interaction is doubly exponential in the number of states. In this paper, we take the first step toward developing a non-asymptotic theory of instance-optimal decision making with general function approximation. We introduce a new complexity measure, the Allocation-Estimation Coefficient (AEC), and provide a new algorithm, mathsfAE2, which attains non-asymptotic instance-optimal performance at a rate controlled by the AEC. Our results recover the best known guarantees for well-studied problems such as finite-armed and linear bandits and, when specialized to tabular reinforcement learning, attain the first instance-optimal regret bounds with polynomial dependence on all problem parameters, improving over prior work exponentially. We complement these results with lower bounds that show that i) existing notions of statistical complexity are insufficient to derive non-asymptotic guarantees, and ii) under certain technical conditions, boundedness of the AEC is necessary to learn an instance-optimal allocation of decisions in finite time.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 24 Apr 2023.
Builds on
0 of 0 references.
No references here yet.
Built on by
Citing papers per year: 2023: 4; 2024: 5; 2025: 2; 2026: 1.
12 papers.
- 2023Bayesian Design Principles for Frequentist Sequential Learningcited by 17
- 2024Assouad, Fano, and Le Cam with Interaction: A Unifying Lower Bound Framework and Characterization for Bandit Learnabilitycited by 11
- 2024Optimal Batched Linear Banditscited by 7
- 2024Action Gaps and Advantages in Continuous-Time Distributional Reinforcement Learningcited by 7
- 2023Horizon-Free and Instance-Dependent Regret Bounds for Reinforcement Learning with General Function Approximationcited by 4
- 2024Logarithmic Neyman Regret for Adaptive Estimation of the Average Treatment Effectcited by 3
- 2025Decision Making in Hybrid Environments: A Model Aggregation Approachcited by 3
- 2023A/B Testing and Best-arm Identification for Linear Bandits with Robustness to Non-stationaritycited by 2
- 2025Greedy Algorithm for Structured Bandits: A Sharp Characterization of Asymptotic Success / Failurecited by 1
- 2026The Sample Complexity of Multiclass and Sparse Contextual Banditscited by 1
- 2023Finite-Time Logarithmic Bayes Regret Upper Boundscited by 0
- 2024Misspecified Q-Learning with Sparse Linear Function Approximation: Tight Bounds on Approximation Errorcited by 0
- 2026The Sample Complexity of Multiclass and Sparse Contextual Bandits28 May 2026
- 2025Greedy Algorithm for Structured Bandits: A Sharp Characterization of Asymptotic Success / Failure6 Mar 2025
- 2025Decision Making in Hybrid Environments: A Model Aggregation Approach9 Feb 2025
- 2024Logarithmic Neyman Regret for Adaptive Estimation of the Average Treatment Effect21 Nov 2024
- 2024Action Gaps and Advantages in Continuous-Time Distributional Reinforcement Learning14 Oct 2024
- 2024Assouad, Fano, and Le Cam with Interaction: A Unifying Lower Bound Framework and Characterization for Bandit Learnability7 Oct 2024
- 2024Misspecified Q-Learning with Sparse Linear Function Approximation: Tight Bounds on Approximation Error18 Jul 2024
- 2024Optimal Batched Linear Bandits6 Jun 2024
- 2023Horizon-Free and Instance-Dependent Regret Bounds for Reinforcement Learning with General Function Approximation7 Dec 2023
- 2023Bayesian Design Principles for Frequentist Sequential Learning1 Oct 2023
- 2023A/B Testing and Best-arm Identification for Linear Bandits with Robustness to Non-stationarity27 Jul 2023
- 2023Finite-Time Logarithmic Bayes Regret Upper Bounds15 Jun 2023