Scenario-Game ADMM: A Parallelized Scenario-Based Solver for Stochastic Noncooperative Games
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Abstract (arXiv)
Decision-making in multi-player games can be extremely challenging, particularly under uncertainty. In this work, we propose a new sample-based approximation to a class of stochastic, general-sum, pure Nash games, where each player has an expected-value objective and a set of chance constraints. This new approximation scheme inherits the accuracy of objective approximation from the established sample average approximation (SAA) method and enjoys a feasibility guarantee derived from the scenario optimization literature. We characterize the sample complexity of this new game-theoretic approximation scheme, and observe that high accuracy usually requires a large number of samples, which results in a large number of sampled constraints. To accommodate this, we decompose the approximated game into a set of smaller games with few constraints for each sampled scenario, and propose a decentralized, consensus-based ADMM algorithm to efficiently compute a generalized Nash equilibrium (GNE) of the approximated game. We prove the convergence of our algorithm to a GNE and empirically demonstrate superior performance relative to a recent baseline algorithm based on ADMM and interior point method.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 4 Apr 2023.
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Citing papers per year: 2024: 1; 2025: 0; 2026: 1.
2 papers.
- 2026Bayesian Inverse Games with High-Dimensional Multi-Modal Observations2 Jan 2026
- 2024Blending Data-Driven Priors in Dynamic Games21 Feb 2024