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A Framework for Learning Behavior Trees in Collaborative Robotic Applications

arXiv 2303.11026 ↗First posted 20 Mar 2023cs.ROcited by 2

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Abstract (arXiv)

In modern industrial collaborative robotic applications, it is desirable to create robot programs automatically, intuitively, and time-efficiently. Moreover, robots need to be controlled by reactive policies to face the unpredictability of the environment they operate in. In this paper we propose a framework that combines a method that learns Behavior Trees (BTs) from demonstration with a method that evolves them with Genetic Programming (GP) for collaborative robotic applications. The main contribution of this paper is to show that by combining the two learning methods we obtain a method that allows non-expert users to semi-automatically, time-efficiently, and interactively generate BTs. We validate the framework with a series of manipulation experiments. The BT is fully learnt in simulation and then transferred to a real collaborative robot.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 20 Mar 2023.

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Citing papers per year: 2024: 1; 2025: 0; 2026: 1.

2 papers.