A Picture is Worth a Thousand Words: Language Models Plan from Pixels
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Abstract (arXiv)
Planning is an important capability of artificial agents that perform long-horizon tasks in real-world environments. In this work, we explore the use of pre-trained language models (PLMs) to reason about plan sequences from text instructions in embodied visual environments. Prior PLM based approaches for planning either assume observations are available in the form of text (e.g., provided by a captioning model), reason about plans from the instruction alone, or incorporate information about the visual environment in limited ways (such as a pre-trained affordance function). In contrast, we show that PLMs can accurately plan even when observations are directly encoded as input prompts for the PLM. We show that this simple approach outperforms prior approaches in experiments on the ALFWorld and VirtualHome benchmarks.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 27 of its 38 references that are in the map. First posted on arXiv 16 Mar 2023.
Builds on
27 of 38 references.
References · 27
- 2015Deep Residual Learning for Image Recognitioncited by 51,809
- 2022Training language models to follow instructions with human feedbackcited by 15,712
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- 2021Decision Transformer: Reinforcement Learning via Sequence Modelingcited by 1,528
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- 2022Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agentscited by 1,029
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15 more
- 2019ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Taskscited by 773
- 2022OFA: Unifying Architectures, Tasks, and Modalities Through a Simple Sequence-to-Sequence Learning Frameworkcited by 742
- 2021Multimodal Few-Shot Learning with Frozen Language Modelscited by 657
- 2021Offline Reinforcement Learning as One Big Sequence Modeling Problemcited by 636
- 2021ClipCap: CLIP Prefix for Image Captioningcited by 557
- 2018VirtualHome: Simulating Household Activities via Programscited by 411
- 2022Pre-Trained Language Models for Interactive Decision-Makingcited by 220
- 2020Keep CALM and Explore: Language Models for Action Generation in Text-based Gamescited by 108
- 2021Skill Induction and Planning with Latent Languagecited by 99
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- 2018Hierarchical Reinforcement Learning for Zero-shot Generalization with Subtask Dependenciescited by 43
- 2021ELLA: Exploration through Learned Language Abstractioncited by 42
- 2020Visually-Grounded Planning without Vision: Language Models Infer Detailed Plans from High-level Instructionscited by 36
- 2021Language Models are Few-Shot Butlerscited by 27
- 2022Few-shot Subgoal Planning with Language Modelscited by 22
Built on by
Citing papers per year: 2023: 2; 2024: 2; 2025: 2.
6 papers.
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- 2023Compositional Abilities Emerge Multiplicatively: Exploring Diffusion Models on a Synthetic Taskcited by 91
- 2025ViMo: A Generative Visual GUI World Model for App Agentscited by 33
- 2024Correctable Landmark Discovery via Large Models for Vision-Language Navigationcited by 16
- 2023De-Diffusion Makes Text a Strong Cross-Modal Interfacecited by 14
- 2025Beyond Syntax: Action Semantics Learning for App Agentscited by 1
- 2025Beyond Syntax: Action Semantics Learning for App Agents21 Jun 2025
- 2025ViMo: A Generative Visual GUI World Model for App Agents15 Apr 2025
- 2024Correctable Landmark Discovery via Large Models for Vision-Language Navigation29 May 2024
- 2024Scene-LLM: Extending Language Model for 3D Visual Understanding and Reasoning18 Mar 2024
- 2023De-Diffusion Makes Text a Strong Cross-Modal Interface1 Nov 2023
- 2023Compositional Abilities Emerge Multiplicatively: Exploring Diffusion Models on a Synthetic Task13 Oct 2023