mlsanityData to 7 Oct 2026

A Picture is Worth a Thousand Words: Language Models Plan from Pixels

arXiv 2303.09031 ↗First posted 16 Mar 2023cs.CL cs.AI cs.LGcited by 6

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Abstract (arXiv)

Planning is an important capability of artificial agents that perform long-horizon tasks in real-world environments. In this work, we explore the use of pre-trained language models (PLMs) to reason about plan sequences from text instructions in embodied visual environments. Prior PLM based approaches for planning either assume observations are available in the form of text (e.g., provided by a captioning model), reason about plans from the instruction alone, or incorporate information about the visual environment in limited ways (such as a pre-trained affordance function). In contrast, we show that PLMs can accurately plan even when observations are directly encoded as input prompts for the PLM. We show that this simple approach outperforms prior approaches in experiments on the ALFWorld and VirtualHome benchmarks.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 27 of its 38 references that are in the map. First posted on arXiv 16 Mar 2023.

Builds on

27 of 38 references.

References · 27

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2022Training language models to follow instructions with human feedbackcited by 15,712
  3. 2022PaLM: Scaling Language Modeling with Pathwayscited by 5,304
  4. 2021On the Opportunities and Risks of Foundation Modelscited by 3,961
  5. 2021Prefix-Tuning: Optimizing Continuous Prompts for Generationcited by 3,878
  6. 2021The Power of Scale for Parameter-Efficient Prompt Tuningcited by 3,769
  7. 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,302
  8. 2019HuggingFace's Transformers: State-of-the-art Natural Language Processingcited by 2,201
  9. 2021Decision Transformer: Reinforcement Learning via Sequence Modelingcited by 1,528
  10. 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,143
  11. 2022Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agentscited by 1,029
  12. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
15 more
  1. 2019ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Taskscited by 773
  2. 2022OFA: Unifying Architectures, Tasks, and Modalities Through a Simple Sequence-to-Sequence Learning Frameworkcited by 742
  3. 2021Multimodal Few-Shot Learning with Frozen Language Modelscited by 657
  4. 2021Offline Reinforcement Learning as One Big Sequence Modeling Problemcited by 636
  5. 2021ClipCap: CLIP Prefix for Image Captioningcited by 557
  6. 2018VirtualHome: Simulating Household Activities via Programscited by 411
  7. 2022Pre-Trained Language Models for Interactive Decision-Makingcited by 220
  8. 2020Keep CALM and Explore: Language Models for Action Generation in Text-based Gamescited by 108
  9. 2021Skill Induction and Planning with Latent Languagecited by 99
  10. 2022Can Wikipedia Help Offline Reinforcement Learning?cited by 76
  11. 2018Hierarchical Reinforcement Learning for Zero-shot Generalization with Subtask Dependenciescited by 43
  12. 2021ELLA: Exploration through Learned Language Abstractioncited by 42
  13. 2020Visually-Grounded Planning without Vision: Language Models Infer Detailed Plans from High-level Instructionscited by 36
  14. 2021Language Models are Few-Shot Butlerscited by 27
  15. 2022Few-shot Subgoal Planning with Language Modelscited by 22

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Citing papers per year: 2023: 2; 2024: 2; 2025: 2.

6 papers.