mlsanityData to 7 Oct 2026

RADAM: Texture Recognition through Randomized Aggregated Encoding of Deep Activation Maps

arXiv 2303.04554 ↗First posted 8 Mar 2023cs.CV cs.NEcited by 12

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Abstract (arXiv)

Texture analysis is a classical yet challenging task in computer vision for which deep neural networks are actively being applied. Most approaches are based on building feature aggregation modules around a pre-trained backbone and then fine-tuning the new architecture on specific texture recognition tasks. Here we propose a new method named Random encoding of Aggregated Deep Activation Maps (RADAM) which extracts rich texture representations without ever changing the backbone. The technique consists of encoding the output at different depths of a pre-trained deep convolutional network using a Randomized Autoencoder (RAE). The RAE is trained locally to each image using a closed-form solution, and its decoder weights are used to compose a 1-dimensional texture representation that is fed into a linear SVM. This means that no fine-tuning or backpropagation is needed. We explore RADAM on several texture benchmarks and achieve state-of-the-art results with different computational budgets. Our results suggest that pre-trained backbones may not require additional fine-tuning for texture recognition if their learned representations are better encoded.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 20 of its 54 references that are in the map. First posted on arXiv 8 Mar 2023.

Builds on

20 of 54 references.

References · 20

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8 more
  1. 2018Deep Texture Manifold for Ground Terrain Recognitioncited by 32
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 4; 2026: 6.

12 papers.