Differential Viewpoints for Ground Terrain Material Recognition
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Abstract (arXiv)
Computational surface modeling that underlies material recognition has transitioned from reflectance modeling using in-lab controlled radiometric measurements to image-based representations based on internet-mined single-view images captured in the scene. We take a middle-ground approach for material recognition that takes advantage of both rich radiometric cues and flexible image capture. A key concept is differential angular imaging, where small angular variations in image capture enables angular-gradient features for an enhanced appearance representation that improves recognition. We build a large-scale material database, Ground Terrain in Outdoor Scenes (GTOS) database, to support ground terrain recognition for applications such as autonomous driving and robot navigation. The database consists of over 30,000 images covering 40 classes of outdoor ground terrain under varying weather and lighting conditions. We develop a novel approach for material recognition called texture-encoded angular network (TEAN) that combines deep encoding pooling of RGB information and differential angular images for angular-gradient features to fully leverage this large dataset. With this novel network architecture, we extract characteristics of materials encoded in the angular and spatial gradients of their appearance. Our results show that TEAN achieves recognition performance that surpasses single view performance and standard (non-differential/large-angle sampling) multiview performance.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 22 Sep 2020.
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Citing papers per year: 2022: 3; 2023: 2; 2024: 0; 2025: 3.
8 papers.
- 2023Materialistic: Selecting Similar Materials in Imagescited by 26
- 2023RADAM: Texture Recognition through Randomized Aggregated Encoding of Deep Activation Mapscited by 12
- 2022Measuring the Interpretability of Unsupervised Representations via Quantized Reverse Probingcited by 8
- 2022Towards Universal Texture Synthesis by Combining Texton Broadcasting with Noise Injection in StyleGAN-2cited by 3
- 2022Texture Representation via Analysis and Synthesis with Generative Adversarial Networkscited by 3
- 2025Hierarchical Material Recognition from Local Appearancecited by 3
- 2025Fine-Grained Spatially Varying Material Selection in Imagescited by 3
- 2025VORTEX: Challenging CNNs at Texture Recognition by using Vision Transformers with Orderless and Randomized Token Encodingscited by 1
- 2025Fine-Grained Spatially Varying Material Selection in Images10 Jun 2025
- 2025Hierarchical Material Recognition from Local Appearance28 May 2025
- 2025VORTEX: Challenging CNNs at Texture Recognition by using Vision Transformers with Orderless and Randomized Token Encodings9 Mar 2025
- 2023Materialistic: Selecting Similar Materials in Images22 May 2023
- 2023RADAM: Texture Recognition through Randomized Aggregated Encoding of Deep Activation Maps8 Mar 2023
- 2022Texture Representation via Analysis and Synthesis with Generative Adversarial Networks20 Dec 2022
- 2022Measuring the Interpretability of Unsupervised Representations via Quantized Reverse Probing7 Sep 2022
- 2022Towards Universal Texture Synthesis by Combining Texton Broadcasting with Noise Injection in StyleGAN-28 Mar 2022