GRADE: Generating Realistic And Dynamic Environments for Robotics Research with Isaac Sim
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Abstract (arXiv)
Synthetic data and novel rendering techniques have greatly influenced computer vision research in tasks like target tracking and human pose estimation. However, robotics research has lagged behind in leveraging it due to the limitations of most simulation frameworks, including the lack of low-level software control and flexibility, Robot Operating System integration, realistic physics, or photorealism. This hindered progress in (visual-)perception research, e.g. in autonomous robotics, especially in dynamic environments. Visual Simultaneous Localization and Mapping (V-SLAM), for instance, has been mostly developed passively, in static environments, and evaluated on few pre-recorded dynamic datasets due to the difficulties of realistically simulating dynamic worlds and the huge sim-to-real gap. To address these challenges, we present GRADE (Generating Realistic and Dynamic Environments), a highly customizable framework built upon NVIDIA Isaac Sim. We leverage Isaac's rendering capabilities and low-level APIs to populate and control the simulation, collect ground-truth data, and test online and offline approaches. Importantly, we introduce a new way to precisely repeat a recorded experiment within a physically enabled simulation while allowing environmental and simulation changes. Next, we collect a synthetic dataset of richly annotated videos in dynamic environments with a flying drone. Using that, we train detection and segmentation models for humans, closing the syn-to-real gap. Finally, we benchmark state-of-the-art dynamic V-SLAM algorithms, revealing their short tracking times and low generalization capabilities. We also show for the first time that the top-performing deep learning models do not achieve the best SLAM performance. Code and data are provided as open-source at https://grade.is.tue.mpg.de.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 Mar 2023.
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Citing papers per year: 2023: 2; 2024: 0; 2025: 1; 2026: 2.
5 papers.
- 2025LeVERB: Humanoid Whole-Body Control with Latent Vision-Language Instructioncited by 40
- 2023Synthetic Data-based Detection of Zebras in Drone Imagerycited by 6
- 2023Learning from synthetic data generated with GRADEcited by 1
- 2026Sim-to-Real Fruit Detection Using Synthetic Data: Quantitative Evaluation and Embedded Deployment with Isaac Simcited by 1
- 2026WildBox: A Dataset and Benchmark for Aerial Monocular 3D Detection of African Savanna Wildlifecited by 0
- 2026WildBox: A Dataset and Benchmark for Aerial Monocular 3D Detection of African Savanna Wildlife19 Jun 2026
- 2026Sim-to-Real Fruit Detection Using Synthetic Data: Quantitative Evaluation and Embedded Deployment with Isaac Sim30 Mar 2026
- 2025LeVERB: Humanoid Whole-Body Control with Latent Vision-Language Instruction16 Jun 2025
- 2023Learning from synthetic data generated with GRADE7 May 2023
- 2023Synthetic Data-based Detection of Zebras in Drone Imagery30 Apr 2023