Hindsight States: Blending Sim and Real Task Elements for Efficient Reinforcement Learning
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Abstract (arXiv)
Reinforcement learning has shown great potential in solving complex tasks when large amounts of data can be generated with little effort. In robotics, one approach to generate training data builds on simulations based on dynamics models derived from first principles. However, for tasks that, for instance, involve complex soft robots, devising such models is substantially more challenging. Being able to train effectively in increasingly complicated scenarios with reinforcement learning enables to take advantage of complex systems such as soft robots. Here, we leverage the imbalance in complexity of the dynamics to learn more sample-efficiently. We (i) abstract the task into distinct components, (ii) off-load the simple dynamics parts into the simulation, and (iii) multiply these virtual parts to generate more data in hindsight. Our new method, Hindsight States (HiS), uses this data and selects the most useful transitions for training. It can be used with an arbitrary off-policy algorithm. We validate our method on several challenging simulated tasks and demonstrate that it improves learning both alone and when combined with an existing hindsight algorithm, Hindsight Experience Replay (HER). Finally, we evaluate HiS on a physical system and show that it boosts performance on a complex table tennis task with a muscular robot. Videos and code of the experiments can be found on webdav.tuebingen.mpg.de/his/.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 26 of its 42 references that are in the map. First posted on arXiv 3 Mar 2023.
Builds on
26 of 42 references.
References · 26
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
- 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problemscited by 1,873
- 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,777
- 2017Hindsight Experience Replaycited by 1,096
- 2015Prioritized Experience Replaycited by 1,070
- 2019Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reductioncited by 833
- 2019Behavior Regularized Offline Reinforcement Learningcited by 654
- 2020MOPO: Model-based Offline Policy Optimizationcited by 630
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- 2021COMBO: Conservative Offline Model-Based Policy Optimizationcited by 365
- 2020Keep Doing What Worked: Behavioral Modelling Priors for Offline Reinforcement Learningcited by 213
14 more
- 2018Sim-to-Real via Sim-to-Sim: Data-efficient Robotic Grasping via Randomized-to-Canonical Adaptation Networkscited by 171
- 2020Revisiting Fundamentals of Experience Replaycited by 171
- 2017DARLA: Improving Zero-Shot Transfer in Reinforcement Learningcited by 147
- 2020Offline Reinforcement Learning from Images with Latent Space Modelscited by 94
- 2021Robot Learning from Randomized Simulations: A Reviewcited by 56
- 2019Exploration via Hindsight Goal Generationcited by 53
- 2017Hindsight policy gradientscited by 36
- 2018VR-Goggles for Robots: Real-to-sim Domain Adaptation for Visual Controlcited by 34
- 2020Learning to Play Table Tennis From Scratch using Muscular Robotscited by 31
- 2019Generalization through Simulation: Integrating Simulated and Real Data into Deep Reinforcement Learning for Vision-Based Autonomous Flightcited by 25
- 2018Energy-Based Hindsight Experience Prioritizationcited by 20
- 2019Prioritized Sequence Experience Replaycited by 20
- 2021Sim and Real: Better Togethercited by 6
- 2019Learning to Control Highly Accelerated Ballistic Movements on Muscular Robotscited by 4
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