mlsanityData to 14 Oct 2026

Genetic multi-armed bandits: a reinforcement learning approach for discrete optimization via simulation

arXiv 2302.07695 ↗First posted 15 Feb 2023cs.NE cs.AI cs.LGcited by 2

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Abstract (arXiv)

This paper proposes a new algorithm, referred to as GMAB, that combines concepts from the reinforcement learning domain of multi-armed bandits and random search strategies from the domain of genetic algorithms to solve discrete stochastic optimization problems via simulation. In particular, the focus is on noisy large-scale problems, which often involve a multitude of dimensions as well as multiple local optima. Our aim is to combine the property of multi-armed bandits to cope with volatile simulation observations with the ability of genetic algorithms to handle high-dimensional solution spaces accompanied by an enormous number of feasible solutions. For this purpose, a multi-armed bandit framework serves as a foundation, where each observed simulation is incorporated into the memory of GMAB. Based on this memory, genetic operators guide the search, as they provide powerful tools for exploration as well as exploitation. The empirical results demonstrate that GMAB achieves superior performance compared to benchmark algorithms from the literature in a large variety of test problems. In all experiments, GMAB required considerably fewer simulations to achieve similar or (far) better solutions than those generated by existing methods. At the same time, GMAB's overhead with regard to the required runtime is extremely small due to the suggested tree-based implementation of its memory. Furthermore, we prove its convergence to the set of global optima as the simulation effort goes to infinity.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 6 of its 32 references that are in the map. First posted on arXiv 15 Feb 2023.

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6 of 32 references.

References · 6

  1. 2014On the Complexity of Best Arm Identification in Multi-Armed Bandit Modelscited by 286
  2. 2020Review on Ranking and Selection: A New Perspectivecited by 28
  3. 2017Simulation optimization: A review of algorithms and applicationscited by 23
  4. 2018The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisationcited by 9
  5. 2016Bandit-Based Random Mutation Hill-Climbingcited by 4
  6. 2018Enhancing Evolutionary Conversion Rate Optimization via Multi-armed Bandit Algorithmscited by 2

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