mlsanityData to 13 Oct 2026

The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation

arXiv 1802.05991 ↗First posted 16 Feb 2018cs.NE cs.AIcited by 9

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Abstract (arXiv)

This paper describes the N-Tuple Bandit Evolutionary Algorithm (NTBEA), an optimisation algorithm developed for noisy and expensive discrete (combinatorial) optimisation problems. The algorithm is applied to two game-based hyper-parameter optimisation problems. The N-Tuple system directly models the statistics, approximating the fitness and number of evaluations of each modelled combination of parameters. The model is simple, efficient and informative. Results show that the NTBEA significantly outperforms grid search and an estimation of distribution algorithm.

Key facts. Cited by 9 papers in the map (data through 13 Oct 2026). First posted on arXiv 16 Feb 2018.

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Citing papers per year: 2021: 2; 2022: 3; 2023: 2; 2024: 1; 2025: 1.

9 papers.