The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation
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Abstract (arXiv)
This paper describes the N-Tuple Bandit Evolutionary Algorithm (NTBEA), an optimisation algorithm developed for noisy and expensive discrete (combinatorial) optimisation problems. The algorithm is applied to two game-based hyper-parameter optimisation problems. The N-Tuple system directly models the statistics, approximating the fitness and number of evaluations of each modelled combination of parameters. The model is simple, efficient and informative. Results show that the NTBEA significantly outperforms grid search and an estimation of distribution algorithm.
Key facts. Cited by 9 papers in the map (data through 13 Oct 2026). First posted on arXiv 16 Feb 2018.
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Citing papers per year: 2021: 2; 2022: 3; 2023: 2; 2024: 1; 2025: 1.
9 papers.
- 2021Evolving Evaluation Functions for Collectible Card Game AIcited by 6
- 2022Evolutionary Multi-Armed Bandits with Genetic Thompson Samplingcited by 2
- 2023Genetic multi-armed bandits: a reinforcement learning approach for discrete optimization via simulationcited by 2
- 2021Portfolio Search and Optimization for General Strategy Game-Playingcited by 1
- 2022Elastic Monte Carlo Tree Search with State Abstraction for Strategy Game Playingcited by 1
- 2023Flexible K Nearest Neighbors Classifier: Derivation and Application for Ion-mobility Spectrometry-based Indoor Localizationcited by 1
- 2024Strategy Game-Playing with Size-Constrained State Abstractioncited by 1
- 2025JSON-Bag: A generic game trajectory representationcited by 1
- 2022Visualising Multiplayer Game Spacescited by 0
- 2025JSON-Bag: A generic game trajectory representation1 Aug 2025
- 2024Strategy Game-Playing with Size-Constrained State Abstraction12 Aug 2024
- 2023Flexible K Nearest Neighbors Classifier: Derivation and Application for Ion-mobility Spectrometry-based Indoor Localization20 Apr 2023
- 2023Genetic multi-armed bandits: a reinforcement learning approach for discrete optimization via simulation15 Feb 2023
- 2022Elastic Monte Carlo Tree Search with State Abstraction for Strategy Game Playing30 May 2022
- 2022Evolutionary Multi-Armed Bandits with Genetic Thompson Sampling26 Apr 2022
- 2022Visualising Multiplayer Game Spaces11 Feb 2022
- 2021Evolving Evaluation Functions for Collectible Card Game AI3 May 2021
- 2021Portfolio Search and Optimization for General Strategy Game-Playing21 Apr 2021