mlsanityData to 7 Oct 2026

PaCaNet: A Study on CycleGAN with Transfer Learning for Diversifying Fused Chinese Painting and Calligraphy

arXiv 2301.13082 ↗First posted 30 Jan 2023cs.CVcited by 1

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Abstract (arXiv)

AI-Generated Content (AIGC) has recently gained a surge in popularity, powered by its high efficiency and consistency in production, and its capability of being customized and diversified. The cross-modality nature of the representation learning mechanism in most AIGC technology allows for more freedom and flexibility in exploring new types of art that would be impossible in the past. Inspired by the pictogram subset of Chinese characters, we proposed PaCaNet, a CycleGAN-based pipeline for producing novel artworks that fuse two different art types, traditional Chinese painting and calligraphy. In an effort to produce stable and diversified output, we adopted three main technical innovations: 1. Using one-shot learning to increase the creativity of pre-trained models and diversify the content of the fused images. 2. Controlling the preference over generated Chinese calligraphy by freezing randomly sampled parameters in pre-trained models. 3. Using a regularization method to encourage the models to produce images similar to Chinese paintings. Furthermore, we conducted a systematic study to explore the performance of PaCaNet in diversifying fused Chinese painting and calligraphy, which showed satisfying results. In conclusion, we provide a new direction of creating arts by fusing the visual information in paintings and the stroke features in Chinese calligraphy. Our approach creates a unique aesthetic experience rooted in the origination of Chinese hieroglyph characters. It is also a unique opportunity to delve deeper into traditional artwork and, in doing so, to create a meaningful impact on preserving and revitalizing traditional heritage.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 12 of its 46 references that are in the map. First posted on arXiv 30 Jan 2023.

Builds on

12 of 46 references.

References · 12

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