mlsanityData to 7 Oct 2026

Generative Slate Recommendation with Reinforcement Learning

arXiv 2301.08632 ↗First posted 20 Jan 2023cs.IR cs.LGcited by 12

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Abstract (arXiv)

Recent research has employed reinforcement learning (RL) algorithms to optimize long-term user engagement in recommender systems, thereby avoiding common pitfalls such as user boredom and filter bubbles. They capture the sequential and interactive nature of recommendations, and thus offer a principled way to deal with long-term rewards and avoid myopic behaviors. However, RL approaches are intractable in the slate recommendation scenario - where a list of items is recommended at each interaction turn - due to the combinatorial action space. In that setting, an action corresponds to a slate that may contain any combination of items. While previous work has proposed well-chosen decompositions of actions so as to ensure tractability, these rely on restrictive and sometimes unrealistic assumptions. Instead, in this work we propose to encode slates in a continuous, low-dimensional latent space learned by a variational auto-encoder. Then, the RL agent selects continuous actions in this latent space, which are ultimately decoded into the corresponding slates. By doing so, we are able to (i) relax assumptions required by previous work, and (ii) improve the quality of the action selection by modeling full slates instead of independent items, in particular by enabling diversity. Our experiments performed on a wide array of simulated environments confirm the effectiveness of our generative modeling of slates over baselines in practical scenarios where the restrictive assumptions underlying the baselines are lifted. Our findings suggest that representation learning using generative models is a promising direction towards generalizable RL-based slate recommendation.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 17 of its 40 references that are in the map. First posted on arXiv 20 Jan 2023.

Builds on

17 of 40 references.

References · 17

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  2. 2014Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translationcited by 4,016
  3. 2018Recurrent World Models Facilitate Policy Evolutioncited by 761
  4. 2020Decoupling Representation Learning from Reinforcement Learningcited by 263
  5. 2018Top-K Off-Policy Correction for a REINFORCE Recommender Systemcited by 181
  6. 2015Deep Reinforcement Learning in Large Discrete Action Spacescited by 158
  7. 2020PLAS: Latent Action Space for Offline Reinforcement Learningcited by 133
  8. 2019Reinforcement Learning to Optimize Long-term User Engagement in Recommender Systemscited by 90
  9. 2019Learning Action Representations for Reinforcement Learningcited by 75
  10. 2018Generative Adversarial User Model for Reinforcement Learning Based Recommendation Systemcited by 64
  11. 2020Counterfactual Evaluation of Slate Recommendations with Sequential Reward Interactionscited by 35
  12. 2019Model-Based Reinforcement Learning with Adversarial Training for Online Recommendationcited by 33
5 more
  1. 2018Beyond Greedy Ranking: Slate Optimization via List-CVAEcited by 21
  2. 2015Deep Reinforcement Learning with Attention for Slate Markov Decision Processes with High-Dimensional States and Actionscited by 13
  3. 2018The closed loop between opinion formation and personalised recommendationscited by 12
  4. 2021Variation Control and Evaluation for Generative SlateRecommendationscited by 10
  5. 2021Low-Dimensional State and Action Representation Learning with MDP Homomorphism Metricscited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 4; 2025: 3; 2026: 4.

12 papers.