mlsanityData to 14 Oct 2026

A Reconfigurable Data Glove for Reconstructing Physical and Virtual Grasps

arXiv 2301.05821 ↗First posted 14 Jan 2023cs.RO cs.AI cs.HCcited by 0

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Abstract (arXiv)

In this work, we present a reconfigurable data glove design to capture different modes of human hand-object interactions, which are critical in training embodied artificial intelligence (AI) agents for fine manipulation tasks. To achieve various downstream tasks with distinct features, our reconfigurable data glove operates in three modes sharing a unified backbone design that reconstructs hand gestures in real time. In the tactile-sensing mode, the glove system aggregates manipulation force via customized force sensors made from a soft and thin piezoresistive material; this design minimizes interference during complex hand movements. The virtual reality (VR) mode enables real-time interaction in a physically plausible fashion: A caging-based approach is devised to determine stable grasps by detecting collision events. Leveraging a state-of-the-art finite element method (FEM), the simulation mode collects data on fine-grained 4D manipulation events comprising hand and object motions in 3D space and how the object's physical properties (e.g., stress and energy) change in accordance with manipulation over time. Notably, the glove system presented here is the first to use high-fidelity simulation to investigate the unobservable physical and causal factors behind manipulation actions. In a series of experiments, we characterize our data glove in terms of individual sensors and the overall system. More specifically, we evaluate the system's three modes by (i) recording hand gestures and associated forces, (ii) improving manipulation fluency in VR, and (iii) producing realistic simulation effects of various tool uses, respectively. Based on these three modes, our reconfigurable data glove collects and reconstructs fine-grained human grasp data in both physical and virtual environments, thereby opening up new avenues for the learning of manipulation skills for embodied AI agents.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 2 of its 101 references that are in the map. First posted on arXiv 14 Jan 2023.

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2 of 101 references.

References · 2

  1. 2022Full-Body Articulated Human-Object Interactioncited by 78
  2. 2022GenDexGrasp: Generalizable Dexterous Graspingcited by 56

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