mlsanityData to 7 Oct 2026

Quantum Speedups for Zero-Sum Games via Improved Dynamic Gibbs Sampling

arXiv 2301.03763 ↗First posted 10 Jan 2023quant-ph cs.DS math.OCcited by 7

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Abstract (arXiv)

We give a quantum algorithm for computing an ε-approximate Nash equilibrium of a zero-sum game in a m × n payoff matrix with bounded entries. Given a standard quantum oracle for accessing the payoff matrix our algorithm runs in time widetildeO(√m + n· ε-2.5 + ε-3) and outputs a classical representation of the ε-approximate Nash equilibrium. This improves upon the best prior quantum runtime of widetildeO(√m + n · ε-3) obtained by [vAG19] and the classic widetildeO((m + n) · ε-2) runtime due to [GK95] whenever ε = Omega((m +n)-1). We obtain this result by designing new quantum data structures for efficiently sampling from a slowly-changing Gibbs distribution.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 10 Jan 2023.

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Citing papers per year: 2023: 3; 2024: 2; 2025: 2.

7 papers.