mlsanityData to 7 Oct 2026

Deep Learning for Mean Field Games with non-separable Hamiltonians

arXiv 2301.02877 ↗First posted 7 Jan 2023cs.LG cs.NA math.APcited by 1

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Abstract (arXiv)

This paper introduces a new method based on Deep Galerkin Methods (DGMs) for solving high-dimensional stochastic Mean Field Games (MFGs). We achieve this by using two neural networks to approximate the unknown solutions of the MFG system and forward-backward conditions. Our method is efficient, even with a small number of iterations, and is capable of handling up to 300 dimensions with a single layer, which makes it faster than other approaches. In contrast, methods based on Generative Adversarial Networks (GANs) cannot solve MFGs with non-separable Hamiltonians. We demonstrate the effectiveness of our approach by applying it to a traffic flow problem, which was previously solved using the Newton iteration method only in the deterministic case. We compare the results of our method to analytical solutions and previous approaches, showing its efficiency. We also prove the convergence of our neural network approximation with a single hidden layer using the universal approximation theorem.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 16 of its 47 references that are in the map. First posted on arXiv 7 Jan 2023.

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16 of 47 references.

References · 16

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4 more
  1. 2019A Game-Theoretic Framework for Autonomous Vehicles Velocity Control: Bridging Microscopic Differential Games and Macroscopic Mean Field Gamescited by 9
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