mlsanityData to 14 Oct 2026

Reinforcement Learning with Success Induced Task Prioritization

arXiv 2301.00691 ↗First posted 30 Dec 2022cs.LG cs.AIcited by 1

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Abstract (arXiv)

Many challenging reinforcement learning (RL) problems require designing a distribution of tasks that can be applied to train effective policies. This distribution of tasks can be specified by the curriculum. A curriculum is meant to improve the results of learning and accelerate it. We introduce Success Induced Task Prioritization (SITP), a framework for automatic curriculum learning, where a task sequence is created based on the success rate of each task. In this setting, each task is an algorithmically created environment instance with a unique configuration. The algorithm selects the order of tasks that provide the fastest learning for agents. The probability of selecting any of the tasks for the next stage of learning is determined by evaluating its performance score in previous stages. Experiments were carried out in the Partially Observable Grid Environment for Multiple Agents (POGEMA) and Procgen benchmark. We demonstrate that SITP matches or surpasses the results of other curriculum design methods. Our method can be implemented with handful of minor modifications to any standard RL framework and provides useful prioritization with minimal computational overhead.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 14 of its 18 references that are in the map. First posted on arXiv 30 Dec 2022.

Builds on

14 of 18 references.

References · 14

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
  3. 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 483
  4. 2020Curriculum Learning for Reinforcement Learning Domains: A Framework and Surveycited by 373
  5. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 345
  6. 2019Emergent Tool Use From Multi-Agent Autocurriculacited by 313
  7. 2020Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?cited by 294
  8. 2020Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Designcited by 275
  9. 2017Teacher-Student Curriculum Learningcited by 210
  10. 2020Prioritized Level Replaycited by 198
  11. 2017Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Playcited by 141
  12. 2020Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learningcited by 93
2 more
  1. 2021Variational Automatic Curriculum Learning for Sparse-Reward Cooperative Multi-Agent Problemscited by 26
  2. 2022POGEMA: Partially Observable Grid Environment for Multiple Agentscited by 6

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