mlsanityData to 7 Oct 2026

Investigation of reinforcement learning for shape optimization of profile extrusion dies

arXiv 2212.12207 ↗First posted 23 Dec 2022cs.CE cs.LG math.OCcited by 2

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Abstract (arXiv)

Profile extrusion is a continuous production process for manufacturing plastic profiles from molten polymer. Especially interesting is the design of the die, through which the melt is pressed to attain the desired shape. However, due to an inhomogeneous velocity distribution at the die exit or residual stresses inside the extrudate, the final shape of the manufactured part often deviates from the desired one. To avoid these deviations, the shape of the die can be computationally optimized, which has already been investigated in the literature using classical optimization approaches. A new approach in the field of shape optimization is the utilization of Reinforcement Learning (RL) as a learning-based optimization algorithm. RL is based on trial-and-error interactions of an agent with an environment. For each action, the agent is rewarded and informed about the subsequent state of the environment. While not necessarily superior to classical, e.g., gradient-based or evolutionary, optimization algorithms for one single problem, RL techniques are expected to perform especially well when similar optimization tasks are repeated since the agent learns a more general strategy for generating optimal shapes instead of concentrating on just one single problem. In this work, we investigate this approach by applying it to two 2D test cases. The flow-channel geometry can be modified by the RL agent using so-called Free-Form Deformation, a method where the computational mesh is embedded into a transformation spline, which is then manipulated based on the control-point positions. In particular, we investigate the impact of utilizing different agents on the training progress and the potential of wall time saving by utilizing multiple environments during training.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 10 of its 50 references that are in the map. First posted on arXiv 23 Dec 2022.

Builds on

10 of 50 references.

References · 10

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  3. 2015Continuous control with deep reinforcement learningcited by 3,279
  4. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  5. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
  6. 2017A Brief Survey of Deep Reinforcement Learningcited by 466
  7. 2019A review on Deep Reinforcement Learning for Fluid Mechanicscited by 65
  8. 2019Direct shape optimization through deep reinforcement learningcited by 28
  9. 2020Learning the aerodynamic design of supercritical airfoils through deep reinforcement learningcited by 10
  10. 2021Policy-based optimization: single-step policy gradient method seen as an evolution strategycited by 2

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Citing papers per year: 2023: 2.

2 papers.