Can Current Task-oriented Dialogue Models Automate Real-world Scenarios in the Wild?
Not on the map. Why?
Abstract (arXiv)
Task-oriented dialogue (TOD) systems are mainly based on the slot-filling-based TOD (SF-TOD) framework, in which dialogues are broken down into smaller, controllable units (i.e., slots) to fulfill a specific task. A series of approaches based on this framework achieved remarkable success on various TOD benchmarks. However, we argue that the current TOD benchmarks are limited to surrogate real-world scenarios and that the current TOD models are still a long way to cover the scenarios. In this position paper, we first identify current status and limitations of SF-TOD systems. After that, we explore the WebTOD framework, the alternative direction for building a scalable TOD system when a web/mobile interface is available. In WebTOD, the dialogue system learns how to understand the web/mobile interface that the human agent interacts with, powered by a large-scale language model.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 35 of its 57 references that are in the map. First posted on arXiv 20 Dec 2022.
Builds on
35 of 57 references.
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23 more
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