mlsanityData to 7 Oct 2026

Learning Physically Realizable Skills for Online Packing of General 3D Shapes

arXiv 2212.02094 ↗First posted 5 Dec 2022cs.LG cs.ROcited by 12

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Abstract (arXiv)

We study the problem of learning online packing skills for irregular 3D shapes, which is arguably the most challenging setting of bin packing problems. The goal is to consecutively move a sequence of 3D objects with arbitrary shapes into a designated container with only partial observations of the object sequence. Meanwhile, we take physical realizability into account, involving physics dynamics and constraints of a placement. The packing policy should understand the 3D geometry of the object to be packed and make effective decisions to accommodate it in the container in a physically realizable way. We propose a Reinforcement Learning (RL) pipeline to learn the policy. The complex irregular geometry and imperfect object placement together lead to huge solution space. Direct training in such space is prohibitively data intensive. We instead propose a theoretically-provable method for candidate action generation to reduce the action space of RL and the learning burden. A parameterized policy is then learned to select the best placement from the candidates. Equipped with an efficient method of asynchronous RL acceleration and a data preparation process of simulation-ready training sequences, a mature packing policy can be trained in a physics-based environment within 48 hours. Through extensive evaluation on a variety of real-life shape datasets and comparisons with state-of-the-art baselines, we demonstrate that our method outperforms the best-performing baseline on all datasets by at least 12.8% in terms of packing utility.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 31 of its 90 references that are in the map. First posted on arXiv 5 Dec 2022.

Builds on

31 of 90 references.

References · 31

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2017Graph Attention Networkscited by 8,854
  3. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,223
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19 more
  1. 2018ABC: A Big CAD Model Dataset For Geometric Deep Learningcited by 339
  2. 2017Noisy Networks for Explorationcited by 262
  3. 2018Distributed Prioritized Experience Replaycited by 260
  4. 2018Distributed Distributional Deterministic Policy Gradientscited by 195
  5. 2017Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximationcited by 119
  6. 2022Equivariant Transporter Networkcited by 44
  7. 2015A formal proof of the Kepler conjecturecited by 42
  8. 2018Learning 3D Shape Completion under Weak Supervisioncited by 40
  9. 2015A Dataset for Improved RGBD-based Object Detection and Pose Estimation for Warehouse Pick-and-Placecited by 35
  10. 2020Online 3D Bin Packing with Constrained Deep Reinforcement Learningcited by 35
  11. 2017Solving a New 3D Bin Packing Problem with Deep Reinforcement Learning Methodcited by 30
  12. 2018Stable bin packing of non-convex 3D objects with a robot manipulatorcited by 18
  13. 2021Learning Practically Feasible Policies for Online 3D Bin Packingcited by 16
  14. 2020TAP-Net: Transport-and-Pack using Reinforcement Learningcited by 12
  15. 2020PackIt: A Virtual Environment for Geometric Planningcited by 10
  16. 2022Planning Irregular Object Packing via Hierarchical Reinforcement Learningcited by 7
  17. 2019Toward Fast and Optimal Robotic Pick-and-Place on a Moving Conveyorcited by 5
  18. 2020Decision Making in Joint Push-Grasp Action Space for Large-Scale Object Sortingcited by 5
  19. 2022Graph-based Reinforcement Learning meets Mixed Integer Programs: An application to 3D robot assembly discoverycited by 5

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 2; 2025: 7; 2026: 2.

12 papers.