Spending Thinking Time Wisely: Accelerating MCTS with Virtual Expansions
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Abstract (arXiv)
One of the most important AI research questions is to trade off computation versus performance since ``perfect rationality" exists in theory but is impossible to achieve in practice. Recently, Monte-Carlo tree search (MCTS) has attracted considerable attention due to the significant performance improvement in various challenging domains. However, the expensive time cost during search severely restricts its scope for applications. This paper proposes the Virtual MCTS (V-MCTS), a variant of MCTS that spends more search time on harder states and less search time on simpler states adaptively. We give theoretical bounds of the proposed method and evaluate the performance and computations on 9 × 9 Go board games and Atari games. Experiments show that our method can achieve comparable performances to the original search algorithm while requiring less than 50% search time on average. We believe that this approach is a viable alternative for tasks under limited time and resources. The code is available at urlhttps://github.com/YeWR/V-MCTS.git.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 6 of its 35 references that are in the map. First posted on arXiv 23 Oct 2022.
Builds on
6 of 35 references.
References · 6
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2021Mastering Atari Games with Limited Datacited by 235
- 2020Monte-Carlo Tree Search as Regularized Policy Optimizationcited by 59
- 2020Learning to Stop: Dynamic Simulation Monte-Carlo Tree Searchcited by 5
Built on by
Citing papers per year: 2023: 1; 2024: 0; 2025: 1; 2026: 2.
4 papers.
- 2023Accelerating Monte Carlo Tree Search with Probability Tree State Abstractioncited by 3
- 2025Data-Efficient Multi-Agent Spatial Planning with LLMscited by 3
- 2026Scaling Tasks, Not Samples: Mastering Humanoid Control through Multi-Task Model-Based Reinforcement Learningcited by 0
- 2026Discovering Lattice Reduction Strategies via Self-Playcited by 0
- 2026Discovering Lattice Reduction Strategies via Self-Play13 Jun 2026
- 2026Scaling Tasks, Not Samples: Mastering Humanoid Control through Multi-Task Model-Based Reinforcement Learning2 Mar 2026
- 2025Data-Efficient Multi-Agent Spatial Planning with LLMs26 Feb 2025
- 2023Accelerating Monte Carlo Tree Search with Probability Tree State Abstraction10 Oct 2023