mlsanityData to 7 Oct 2026

Spending Thinking Time Wisely: Accelerating MCTS with Virtual Expansions

arXiv 2210.12628 ↗First posted 23 Oct 2022cs.AI cs.LGcited by 4

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Abstract (arXiv)

One of the most important AI research questions is to trade off computation versus performance since ``perfect rationality" exists in theory but is impossible to achieve in practice. Recently, Monte-Carlo tree search (MCTS) has attracted considerable attention due to the significant performance improvement in various challenging domains. However, the expensive time cost during search severely restricts its scope for applications. This paper proposes the Virtual MCTS (V-MCTS), a variant of MCTS that spends more search time on harder states and less search time on simpler states adaptively. We give theoretical bounds of the proposed method and evaluate the performance and computations on 9 × 9 Go board games and Atari games. Experiments show that our method can achieve comparable performances to the original search algorithm while requiring less than 50% search time on average. We believe that this approach is a viable alternative for tasks under limited time and resources. The code is available at urlhttps://github.com/YeWR/V-MCTS.git.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 6 of its 35 references that are in the map. First posted on arXiv 23 Oct 2022.

Builds on

6 of 35 references.

References · 6

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  3. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
  4. 2021Mastering Atari Games with Limited Datacited by 235
  5. 2020Monte-Carlo Tree Search as Regularized Policy Optimizationcited by 59
  6. 2020Learning to Stop: Dynamic Simulation Monte-Carlo Tree Searchcited by 5

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 0; 2025: 1; 2026: 2.

4 papers.