Towards self-attention based visual navigation in the real world
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Abstract (arXiv)
Vision guided navigation requires processing complex visual information to inform task-orientated decisions. Applications include autonomous robots, self-driving cars, and assistive vision for humans. A key element is the extraction and selection of relevant features in pixel space upon which to base action choices, for which Machine Learning techniques are well suited. However, Deep Reinforcement Learning agents trained in simulation often exhibit unsatisfactory results when deployed in the real-world due to perceptual differences known as the textitreality gap. An approach that is yet to be explored to bridge this gap is self-attention. In this paper we (1) perform a systematic exploration of the hyperparameter space for self-attention based navigation of 3D environments and qualitatively appraise behaviour observed from different hyperparameter sets, including their ability to generalise; (2) present strategies to improve the agents' generalisation abilities and navigation behaviour; and (3) show how models trained in simulation are capable of processing real world images meaningfully in real time. To our knowledge, this is the first demonstration of a self-attention based agent successfully trained in navigating a 3D action space, using less than 4000 parameters.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 18 of its 33 references that are in the map. First posted on arXiv 15 Sep 2022.
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18 of 33 references.
References · 18
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6 more
- 2018A Data-Efficient Framework for Training and Sim-to-Real Transfer of Navigation Policiescited by 10
- 2017Teaching a Machine to Read Maps with Deep Reinforcement Learningcited by 9
- 2017GeneSIS-RT: Generating Synthetic Images for training Secondary Real-world Taskscited by 5
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