mlsanityData to 7 Oct 2026

Co-Imitation: Learning Design and Behaviour by Imitation

arXiv 2209.01207 ↗First posted 2 Sep 2022cs.LG cs.AI cs.ROcited by 3

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Abstract (arXiv)

The co-adaptation of robots has been a long-standing research endeavour with the goal of adapting both body and behaviour of a system for a given task, inspired by the natural evolution of animals. Co-adaptation has the potential to eliminate costly manual hardware engineering as well as improve the performance of systems. The standard approach to co-adaptation is to use a reward function for optimizing behaviour and morphology. However, defining and constructing such reward functions is notoriously difficult and often a significant engineering effort. This paper introduces a new viewpoint on the co-adaptation problem, which we call co-imitation: finding a morphology and a policy that allow an imitator to closely match the behaviour of a demonstrator. To this end we propose a co-imitation methodology for adapting behaviour and morphology by matching state distributions of the demonstrator. Specifically, we focus on the challenging scenario with mismatched state- and action-spaces between both agents. We find that co-imitation increases behaviour similarity across a variety of tasks and settings, and demonstrate co-imitation by transferring human walking, jogging and kicking skills onto a simulated humanoid.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 27 of its 46 references that are in the map. First posted on arXiv 2 Sep 2022.

Builds on

27 of 46 references.

References · 27

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15 more
  1. 2020Primal Wasserstein Imitation Learningcited by 120
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  15. 2021What Robot do I Need? Fast Co-Adaptation of Morphology and Control using Graph Neural Networkscited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.