mlsanityData to 14 Oct 2026

Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne

arXiv 2208.09094 ↗First posted 18 Aug 2022cs.HC cs.AIcited by 0

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Abstract (arXiv)

Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user's situation awareness benefit from the range of sensors and computing power available in AR headsets. In this work-in-progress paper, we present a new environment for research into situation awareness and attention guidance (SAAG): an augmented reality version of the board game Carcassonne. We also present our initial work in producing a SAAG pipeline, including the creation of game state encodings, the development and training of a gameplay AI, and the design of situation modelling and gaze tracking systems.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 3 of its 16 references that are in the map. First posted on arXiv 18 Aug 2022.

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3 of 16 references.

References · 3

  1. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,361
  2. 2021Mastering Atari Games with Limited Datacited by 237
  3. 2018Unity: A General Platform for Intelligent Agentscited by 236

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