Metric Residual Networks for Sample Efficient Goal-Conditioned Reinforcement Learning
Not on the map. Why?
Abstract (arXiv)
Goal-conditioned reinforcement learning (GCRL) has a wide range of potential real-world applications, including manipulation and navigation problems in robotics. Especially in such robotics tasks, sample efficiency is of the utmost importance for GCRL since, by default, the agent is only rewarded when it reaches its goal. While several methods have been proposed to improve the sample efficiency of GCRL, one relatively under-studied approach is the design of neural architectures to support sample efficiency. In this work, we introduce a novel neural architecture for GCRL that achieves significantly better sample efficiency than the commonly-used monolithic network architecture. The key insight is that the optimal action-value function Q^*(s, a, g) must satisfy the triangle inequality in a specific sense. Furthermore, we introduce the metric residual network (MRN) that deliberately decomposes the action-value function Q(s,a,g) into the negated summation of a metric plus a residual asymmetric component. MRN provably approximates any optimal action-value function Q^*(s,a,g), thus making it a fitting neural architecture for GCRL. We conduct comprehensive experiments across 12 standard benchmark environments in GCRL. The empirical results demonstrate that MRN uniformly outperforms other state-of-the-art GCRL neural architectures in terms of sample efficiency.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 10 of its 19 references that are in the map. First posted on arXiv 17 Aug 2022.
Builds on
10 of 19 references.
References · 10
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2015Continuous control with deep reinforcement learningcited by 3,279
- 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
- 2018Soft Actor-Critic Algorithms and Applicationscited by 1,179
- 2017Hindsight Experience Replaycited by 1,096
- 2018Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Researchcited by 256
- 2018Universal Successor Features Approximatorscited by 102
- 2016Deep Successor Reinforcement Learningcited by 72
- 2020An Inductive Bias for Distances: Neural Nets that Respect the Triangle Inequalitycited by 24
- 2022Bilinear value networkscited by 9
Built on by
Citing papers per year: 2022: 1; 2023: 3; 2024: 2; 2025: 4; 2026: 2.
12 papers.
- 2023Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learningcited by 116
- 20251000 Layer Networks for Self-Supervised RL: Scaling Depth Can Enable New Goal-Reaching Capabilitiescited by 39
- 2022Improved Representation of Asymmetrical Distances with Interval Quasimetric Embeddingscited by 22
- 2025Multistep Quasimetric Learning for Scalable Goal-conditioned Reinforcement Learningcited by 6
- 2023Swapped goal-conditioned offline reinforcement learningcited by 3
- 2025Is Temporal Difference Learning the Gold Standard for Stitching in RL?cited by 3
- 2024Quasimetric Value Functions with Dense Rewardscited by 2
- 2026Compositional Transduction with Latent Analogies for Offline Goal-Conditioned Reinforcement Learningcited by 1
- 2023Prioritized offline Goal-swapping Experience Replaycited by 0
- 2024General Automatic Solution Generation of Social Problemscited by 0
- 2025Inter-Agent Relative Representations for Multi-Agent Option Discoverycited by 0
- 2026ChronoForest: Closed-Loop Multi-Tree Diffusion Planning for Efficient Bridge Search and Route Compositioncited by 0
- 2026ChronoForest: Closed-Loop Multi-Tree Diffusion Planning for Efficient Bridge Search and Route Composition4 Jun 2026
- 2026Compositional Transduction with Latent Analogies for Offline Goal-Conditioned Reinforcement Learning20 May 2026
- 2025Inter-Agent Relative Representations for Multi-Agent Option Discovery31 Dec 2025
- 2025Multistep Quasimetric Learning for Scalable Goal-conditioned Reinforcement Learning11 Nov 2025
- 2025Is Temporal Difference Learning the Gold Standard for Stitching in RL?24 Oct 2025
- 20251000 Layer Networks for Self-Supervised RL: Scaling Depth Can Enable New Goal-Reaching Capabilities19 Mar 2025
- 2024Quasimetric Value Functions with Dense Rewards13 Sep 2024
- 2024General Automatic Solution Generation of Social Problems25 Jan 2024
- 2023Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learning3 Apr 2023
- 2023Swapped goal-conditioned offline reinforcement learning17 Feb 2023
- 2023Prioritized offline Goal-swapping Experience Replay15 Feb 2023
- 2022Improved Representation of Asymmetrical Distances with Interval Quasimetric Embeddings28 Nov 2022