Transformer-based Value Function Decomposition for Cooperative Multi-agent Reinforcement Learning in StarCraft
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Abstract (arXiv)
The StarCraft II Multi-Agent Challenge (SMAC) was created to be a challenging benchmark problem for cooperative multi-agent reinforcement learning (MARL). SMAC focuses exclusively on the problem of StarCraft micromanagement and assumes that each unit is controlled individually by a learning agent that acts independently and only possesses local information; centralized training is assumed to occur with decentralized execution (CTDE). To perform well in SMAC, MARL algorithms must handle the dual problems of multi-agent credit assignment and joint action evaluation. This paper introduces a new architecture TransMix, a transformer-based joint action-value mixing network which we show to be efficient and scalable as compared to the other state-of-the-art cooperative MARL solutions. TransMix leverages the ability of transformers to learn a richer mixing function for combining the agents' individual value functions. It achieves comparable performance to previous work on easy SMAC scenarios and outperforms other techniques on hard scenarios, as well as scenarios that are corrupted with Gaussian noise to simulate fog of war.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 16 of its 24 references that are in the map. First posted on arXiv 15 Aug 2022.
Builds on
16 of 24 references.
References · 16
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4 more
- 2022Online Decision Transformercited by 196
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Citing papers per year: 2023: 3; 2024: 2.
5 papers.
- 2023Transformers in Reinforcement Learning: A Surveycited by 12
- 2023Learning Cyber Defence Tactics from Scratch with Multi-Agent Reinforcement Learningcited by 12
- 2023TransfQMix: Transformers for Leveraging the Graph Structure of Multi-Agent Reinforcement Learning Problemscited by 9
- 2024Enhancing Two-Player Performance Through Single-Player Knowledge Transfer: An Empirical Study on Atari 2600 Gamescited by 1
- 2024Smart Sampling: Self-Attention and Bootstrapping for Improved Ensembled Q-Learningcited by 0
- 2024Enhancing Two-Player Performance Through Single-Player Knowledge Transfer: An Empirical Study on Atari 2600 Games22 Oct 2024
- 2024Smart Sampling: Self-Attention and Bootstrapping for Improved Ensembled Q-Learning14 May 2024
- 2023Learning Cyber Defence Tactics from Scratch with Multi-Agent Reinforcement Learning25 Aug 2023
- 2023Transformers in Reinforcement Learning: A Survey12 Jul 2023
- 2023TransfQMix: Transformers for Leveraging the Graph Structure of Multi-Agent Reinforcement Learning Problems13 Jan 2023